new updates were released once again by steam today. Take a look:
Team Fortress 2
# Added new option for medigun beam to the Multiplayer->Advanced dialog. If on, the medigun beam will stay attached to the current target without the need to hold down the fire button
# Added new option for the sniper rifle to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot
# Added "nextlevel" server cvar. If set to a valid map name, server will change to that map during the next changelevel
# Fixed PerfUI being used as a type of wall-hack on servers without sv_cheats set to 1
# Reduced Granary spawn advantage for capping the middle point
# Fixed players turning into "Scout" model after lagouts (and a variety of related issues, such as disappearing doors)
# Fixed obscure crash related to resolution changing
Be sure to restart Steam!
Team Fortress 2
# Added new option for medigun beam to the Multiplayer->Advanced dialog. If on, the medigun beam will stay attached to the current target without the need to hold down the fire button
# Added new option for the sniper rifle to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot
# Added "nextlevel" server cvar. If set to a valid map name, server will change to that map during the next changelevel
# Fixed PerfUI being used as a type of wall-hack on servers without sv_cheats set to 1
# Reduced Granary spawn advantage for capping the middle point
# Fixed players turning into "Scout" model after lagouts (and a variety of related issues, such as disappearing doors)
# Fixed obscure crash related to resolution changing
Be sure to restart Steam!