The guys over at Empires have just released their latest patch 2.1. Take a look:
Be sure to download the latest patch here.
Happy New Year! We want to start 2008 off right by releasing Empires 2.1. It's available as a full install or a patch for 2.0. Most of the changes are fixes, but we also threw in some new features like the heavily requested infantry research which is now available to upgrade Grenadier RPGs.
# Added: new wall models for both teams
# Added: walls now crumble when destroyed (the debris lasts for 15 seconds)
# Added: hard coded bans for confirmed griefers; report them on the official forums with evidence
# Fixed: crash when querying the player for his animation sequence and it returning an invalid sequence
# Fixed: terrain exploit where a player could wedge himself inbetween a model and a steep part of terrain and walk through the terrain
# Fixed: server crash due to a dangling pointer left behind by a destroyed spawn point
# Modified: mortar, BE scoped rifle, BE SMG 2, BE pistol 1, BE pistol 2, and NF shotty pistol sound effects
# Modified: increased maximum number of sprites from 2048 to 8192, the lower limit was causing explosions to not show
# Modified: tweaked all SMG melee animations
# Added: walls now crumble when destroyed (the debris lasts for 15 seconds)
# Added: hard coded bans for confirmed griefers; report them on the official forums with evidence
# Fixed: crash when querying the player for his animation sequence and it returning an invalid sequence
# Fixed: terrain exploit where a player could wedge himself inbetween a model and a steep part of terrain and walk through the terrain
# Fixed: server crash due to a dangling pointer left behind by a destroyed spawn point
# Modified: mortar, BE scoped rifle, BE SMG 2, BE pistol 1, BE pistol 2, and NF shotty pistol sound effects
# Modified: increased maximum number of sprites from 2048 to 8192, the lower limit was causing explosions to not show
# Modified: tweaked all SMG melee animations
Be sure to download the latest patch here.