The Massgate team has released the #5 update for World in Conflict. Take a look at some of the changes this update brings in this interview below:
You can read the rest of this interview by clicking here. A full change log for this update can be found here. Be sure to download the latest patch by logging onto World in Conflict or by clicking here for the UK retail version or here for the US retail version. For other countrys be sure to click here.
World in Conflict Team stacking
Interview with Lead Game Designer Magnus “Soundboy” Jansén
What are you doing to stop the team stacking?
The system is sort of made up by two parts. First, we’re introducing a feature that automatically creates balanced teams when you join a server. This is based on rank.
If you don’t like the team you are automatically put on (let’s say you have friends on the other team or you prefer to play as USSR for instance) you are free to change, and this is where the second part of the system kicks in. If you switch teams and thus unbalance the game, you may end up with a reduction of your Reinforcement Points.
The reduction is dynamic in the sense that it will go away if the teams get balanced (which happens if someone good drops on your team or someone good joins the other team for instance). This only works one-way, so you’ll never be worse off by the actions of others.
Let me make this absolutely clear: you will never get less Reinforcement Points by any action other than deliberately making a team switch that unbalances the match! So your points will not be affected if some generals join your team and create huge unbalance (they probably will be though), and your points will not be affected if the two best players on the other team suddenly drops (thereby creating unbalance).
Has team stacking been a big problem?
It’s definitely been one of the biggest problems in non-clan games.
Will this fix the problem completely?
Most likely not! But we’ll continue to polish and upgrade the system until we’re happy with it.
For instance, two clan members playing together are usually more effective than two people that don’t know each other, so that’s one of the parts of the algorithm that we may have to adjust in future updates. But if we can help it, we’d rather not punish people for playing together with friends since that’s a big part of the game!
Interview with Lead Game Designer Magnus “Soundboy” Jansén
What are you doing to stop the team stacking?
The system is sort of made up by two parts. First, we’re introducing a feature that automatically creates balanced teams when you join a server. This is based on rank.
If you don’t like the team you are automatically put on (let’s say you have friends on the other team or you prefer to play as USSR for instance) you are free to change, and this is where the second part of the system kicks in. If you switch teams and thus unbalance the game, you may end up with a reduction of your Reinforcement Points.
The reduction is dynamic in the sense that it will go away if the teams get balanced (which happens if someone good drops on your team or someone good joins the other team for instance). This only works one-way, so you’ll never be worse off by the actions of others.
Let me make this absolutely clear: you will never get less Reinforcement Points by any action other than deliberately making a team switch that unbalances the match! So your points will not be affected if some generals join your team and create huge unbalance (they probably will be though), and your points will not be affected if the two best players on the other team suddenly drops (thereby creating unbalance).
Has team stacking been a big problem?
It’s definitely been one of the biggest problems in non-clan games.
Will this fix the problem completely?
Most likely not! But we’ll continue to polish and upgrade the system until we’re happy with it.
For instance, two clan members playing together are usually more effective than two people that don’t know each other, so that’s one of the parts of the algorithm that we may have to adjust in future updates. But if we can help it, we’d rather not punish people for playing together with friends since that’s a big part of the game!
You can read the rest of this interview by clicking here. A full change log for this update can be found here. Be sure to download the latest patch by logging onto World in Conflict or by clicking here for the UK retail version or here for the US retail version. For other countrys be sure to click here.