We have released a hotfix for the World in Conflict Map Editor, with the following changes:
• GUI-fixes in gameplay dialogues.
• Crash-bug fixed (triggered by setting assault capture order).
• Bug that caused ground mesh LOD to disappear (resulting in bad performance) fixed.
• Gameplay tool switches to edit tool when user closes any of the windows.
• Fix to the texture mask generation (limited on direction and slope ranges).
• Creating a new road template crash fixed.
• ‘Use global’ in advanced lighting now works as intended, see help file for reference.
• Changes in retail delivered maps now is compiled into SDF
• Undo-system bugfixed and enhanced.
Download the hotfix here. Please note that you need to have WicEd installed first to be able to apply the hotfix.
Source: MassGate
• GUI-fixes in gameplay dialogues.
• Crash-bug fixed (triggered by setting assault capture order).
• Bug that caused ground mesh LOD to disappear (resulting in bad performance) fixed.
• Gameplay tool switches to edit tool when user closes any of the windows.
• Fix to the texture mask generation (limited on direction and slope ranges).
• Creating a new road template crash fixed.
• ‘Use global’ in advanced lighting now works as intended, see help file for reference.
• Changes in retail delivered maps now is compiled into SDF
• Undo-system bugfixed and enhanced.
Download the hotfix here. Please note that you need to have WicEd installed first to be able to apply the hotfix.
Source: MassGate