Project Reality v0.6 Promo Video

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  • Jblankster
    replied
    Re: Project Reality v0.6 Promo Video

    Originally posted by stephensolfo
    ty:) :)

    i dont think my comp will be able to handle it:[,maybe ill just have to whore the a10 since i get not as much lag flying.
    no. i whore the a-10

    Leave a comment:


  • HaVOCK-ElEEt
    Guest replied
    Re: Project Reality v0.6 Promo Video

    So what does messing with those numbers do for the sound? Just curious. More reverb, more filtering, reflections?

    Leave a comment:


  • eggman
    Guest replied
    Re: Project Reality v0.6 Promo Video

    Originally posted by HaVOCK-ElEEt
    EAX cant be changed or altered in bf2, its locked down.
    That is not accurate. There are a bunch of EAX parameters in /modname/settings/sound.con.

    Editing them is a bit trial and error, but they affect EAX behaviours.

    Leave a comment:


  • solodude23
    Guest replied
    Re: Project Reality v0.6 Promo Video

    Originally posted by HaVOCK-ElEEt
    Are the Sniper rilfes adjusted to hit people from further away? To go with the new distance?
    Yup, technically its possible to take out a guy at >700 meters, though its obviously difficult :p. However, you must take into account the bullet drop on sniper rifles. it takes some practice.

    Leave a comment:


  • HaVOCK-ElEEt
    Guest replied
    Re: Project Reality v0.6 Promo Video

    I guess you would have to turn up your sound distance levels all the way since you increased the view distnace. That distance must make for some kick *** tank battles. Are the Sniper rilfes adjusted to hit people from further away? To go with the new distance?

    Of course, without eax on, those high numbers would make everything way way too loud, from all directions, lol.

    Occlusion is a separate setting from eax, and has to do with how much reflection of sound comes from a stattic model. It will seriously mess up the phase of your sounds if too many are happening in one place though, lol.

    EAX cant be changed or altered in bf2, its locked down.

    Leave a comment:


  • Drifterboy
    Guest replied
    Re: Project Reality v0.6 Promo Video

    yeh i learned that but i cant wait to play 0.6

    Leave a comment:


  • imported_Rhino
    replied
    Re: Project Reality v0.6 Promo Video

    Originally posted by Drifterboy
    i downloaded 0.5 a while ago, i liked it but i didnt really like the maps, one reason why is cause no matter where i went i got killed
    you need to change your play style alot to survive. You cant play this mod as you would play vBF2, you must use cover, you must look first if its safe to cross that road, you cant just go running out, and then if some one is there bunny hop to avoid them :p

    It is alot easier to die in this mod, much like in real life so you need to be aware of that, and use cover etc effectively.

    Leave a comment:


  • Drifterboy
    Guest replied
    Re: Project Reality v0.6 Promo Video

    i downloaded 0.5 a while ago, i liked it but i didnt really like the maps, one reason why is cause no matter where i went i got killed, but the desert map in the vid looks F**KING AWSOME cant wait to download it

    Leave a comment:


  • zuiquan1
    replied
    Re: Project Reality v0.6 Promo Video

    ooh I hope they do!

    Any chance of maybe having a tutorial released on how to do this after the release?

    Leave a comment:


  • eggman
    Guest replied
    Re: Project Reality v0.6 Promo Video

    sound guys would be much better to answer this.. basically they *dramatically* increased the distance at which sound travels, the occlusion effects of statics and the way air absorbs sound.

    without EAX you lose a lot of sound to direction origin, but when you enable EAX it retains it's origin, but is much more immersive due to the sounds having fairly realistic travel distances.

    but jaymz or sofad should comment.

    Leave a comment:


  • zuiquan1
    replied
    Re: Project Reality v0.6 Promo Video

    I'm also curious as to how and what yoiu did with EAX, our mod would be very interested

    Leave a comment:


  • HaVOCK-ElEEt
    Guest replied
    Re: Project Reality v0.6 Promo Video

    Originally posted by [MyIS]Spawndemon

    Important information about EAX and the PR v0.6 Client
    Our sound artists [R-DEV]jaymz and [R-DEV]sofad have been stretching the BF2 sound engine to it's limits throughout the development of v0.6. In order to have the best possible experience with Project Reality v0.6 is it very important that you enable EAX in your BF2 sound options.

    Just about all onboard and aftermarket sound cards support some version of EAX and your PR v0.6 experience will be greatly enhanced by enabling EAX support.
    Just out of curiosity, what exactly did your sound guys do to enhance EAX? I think everyone has tried playing with it on and off to test what happens. the EAX option is available on bf2, each exapnsion, and every mod out.

    Does anyone reading with this turn it off to begin with? If so, why?

    Leave a comment:


  • solodude23
    Guest replied
    Re: Project Reality v0.6 Promo Video

    Awesome vid guys!

    Only other thing it should have included was commander assets :p

    Leave a comment:


  • solofowaffles
    replied
    Re: Project Reality v0.6 Promo Video

    Originally posted by GeZe
    ty:) :)

    i dont think my comp will be able to handle it:[,maybe ill just have to whore the a10 since i get not as much lag flying.

    Leave a comment:


  • Shadowpit
    Guest replied
    Re: Project Reality v0.6 Promo Video

    Very nice. I downloaded PRv.5 and love it cant wait for 6 great work guys.

    Leave a comment:

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