Project Reality Mod Update

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  • TeLe-LoE-

    #31
    Re: Project Reality Mod Update

    Now THIS is going to be so SICK! I can't wait to have long range engagements!

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    • causticbeat

      #32
      Re: Project Reality Mod Update

      Originally posted by lile20
      Doubt my comp could handle it... Ill be sure to keep clear of maps with the increased range.
      it runs better than al basrah...

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      • imported_Will
        Senior Member
        • Apr 2007
        • 1935

        #33
        Re: Project Reality Mod Update

        weeeeeeeee a new countdown 4 pr!!!!!!!!!!!!!!!1

        Comment

        • causticbeat

          #34
          Re: Project Reality Mod Update

          Originally posted by Rhino
          undergrowth will stay around the same level as it is on other maps. undergrowth in BF2 is really a dectroive thing rather than a thing that should be used for consealment.

          overgrowth view distance will be razied, but ehhh on forest maps we will have to keep the denisty of the trees down, or you end up with over 50,000 trees :p
          now what type of crazy mapper would make a map with 50,000 treest

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          • duckhunt

            #35
            Re: Project Reality Mod Update

            hey yall. To those who say the maps would look too 'plain' well, it is a desert, lol. Also expect scenes like this, but with 10x more tanks and big explosions, etc, etc.

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            • [GCA]Tim270

              #36
              Re: Project Reality Mod Update

              Wow that tank skin is awesome :) the thing is its great being able to see so far and it will go even further towards realism , but you still wont be able to hit anything

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