The Verdict: Resident Evil 5: Desperate Escape DLC

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  • [MyIS]Tim
    Member
    • Jul 2008
    • 507

    #1

    The Verdict: Resident Evil 5: Desperate Escape DLC

    This just in from the G4:


    On the heels of Capcom’s re-release of Resident Evil 5 with the new Gold Edition, the publisher released the final piece of downloadable content that composes the new retail game. In “Desperate Escape” (400 MS Points or $4.99 in the PlayStation Store), you’ll discover what ordeals both Jill Valentine and BSAA agent Josh Stone face from the time Chris snaps Jill out of her hypnosis until the point when the duo rescue Chris and Sheva at the game’s finale. No, it wasn’t just some deus ex machina moment.

    Unlike “Lost in Nightmares,” the other recent “lost chapter,” this new episode isn’t a throwback to the older games of the series as much as it’s homage to another recent wildly successful game with legions of undead. No, you won’t be asking Josh for pills, but the number of close-quarters setpieces with numerous nasty mini-bosses definitely makes evokes a popular co-op shooter. It’s as though Capcom decided that it could up the ante on RE5’s action by throwing two deadly Majini at you instead of just one.

    As a result, “Desperate Escape,” like, say, Left 4 Dead, is best played with friends. The challenges that Capcom throws at you, from burlap-faced chainsaw wielders to creepy machine gunners, feel designed for human intelligence, rather than the artificial kind, which unloads all of its ammo on the wrong creatures. I played both the core game and “Lost in Nightmares” by myself, but the partner AI in “Desperate Escape” has all of the survival instincts of an online drop-in co-op partner who’s trolling you by using up all the ammo and doing everything wrong just to spite you. All too often, I found myself wishing that AI-controlled Josh would stop shooting the minor enemies and simple stab at them, because I’d have to put him on ammo allowance, and let’s face it, no one wants to feel like a parent when they’re smiting rabidly crazed villagers.

    Yet, when “Desperate Escape” clicks, it works well. In contrast to the prior episode, it’s all fast-paced and merciless -- the content provides you with an Achievement/Trophy for clearing 150 enemies in your hour-long playthrough -- and it provides tension not from ammunition deprivation or environmental puzzles, but from the damage you take and the constant struggle to keep from dying. It’s short on green herbs and long on enemies.

    The real standout moment comes midway through the mission when Jill and Josh must navigate an area loaded with cannons on turrets. At that point, there’s a great collusion of deadly enemies, near and distant, a big obstacle (fight your way to a cannon to clear a reinforced steel gate), and no health to be found. It’s a nail-biting struggle. The grand finale involves a countdown and waves of deadly Majini. It’s ground that has been tread before, and again, it’s in the claustrophobic mini-boss encounters that you see how “Desperate Escape” is best played with friends.

    Of the two “lost chapter” DLC packs, “Desperate Escape” is the weaker tale. Granted, it pulls its sense of fright and worry from a different source than “Lost in Nightmares,” but it feels looser than the prior release. That’s partly because the other chapter did a better job with compromising between the classic Resident Evil games and the action of the past two. “Desperate Escape” feels like homage to co-op zombie shooting, which frankly, has been better executed elsewhere. If you’ve downloaded “Lost in Nightmares” and you’re fully re-engaged with RE5, then this second chapter might be worth checking out. But if you’ve already had your fill, “Desperate Escape” won’t bring you back into the fold.





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