This just in from the G4:
Split/Second is one of those games that you just can’t help but want to see more of, because what it brings to the table is so inherently appealing that it’s impossible to resist (Fast cars. Explosions. Come on!). But don’t take my word for it. Andrew Pfister took the game for a bridge-collapsing spin during GDC 2010, and here’s what he had to say:
"The races in Split/Second are extremely tense – in my demo race, at least, the pack stayed together throughout most of the course, trading paint and destructive Power Play attacks (smaller explosions that you can set off after accruing enough power)."
Andrew's full preview can be viewed right here. More GDC info can be found at our GDC 2010 content mothership.
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Source...
Split/Second is one of those games that you just can’t help but want to see more of, because what it brings to the table is so inherently appealing that it’s impossible to resist (Fast cars. Explosions. Come on!). But don’t take my word for it. Andrew Pfister took the game for a bridge-collapsing spin during GDC 2010, and here’s what he had to say:
"The races in Split/Second are extremely tense – in my demo race, at least, the pack stayed together throughout most of the course, trading paint and destructive Power Play attacks (smaller explosions that you can set off after accruing enough power)."
Andrew's full preview can be viewed right here. More GDC info can be found at our GDC 2010 content mothership.
%7Cutmcsr%3D(direct)%7Cutmcmd%3D(none)%3B%2B__utmv%3D47771437.-%3B)
%7Cutmcsr%3D(direct)%7Cutmcmd%3D(none)%3B%2B__utmv%3D47771437.-%3B)
