Flower Developers Explain To GDC Why Game Makers Quickly Burn Out

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  • [MyIS]Tim
    Member
    • Jul 2008
    • 507

    #1

    Flower Developers Explain To GDC Why Game Makers Quickly Burn Out

    This just in from the G4:



    No one will tell you game development is an easy process. As a medium that's still finding its way, developers are constantly learning about new ways to manage their teams and create a more efficient development process, while still maintaining freedom for creativity. That doesn't always happen, which has lead to the very real problem that game developers burn out quickly and leave the industry.

    thatgamecompany (aka the indie studio behind Flower and flOw) producer Robin Hunicke directly addressed this issue during a panel at the Game Developers Conference today.

    "It is not just the long hours that burn us out," said Hunicke. "It is the anxiety ... and the feeling that we're failing every day that makes us feel exhausted when we go home the end of the week and drives us into work on a Saturday or Sunday because we lost an argument, because we're not making that progress, because we're afraid of that conversation. We're driving ourselves extra hard and every time we do that, we're sapping ourselves of energy."

    Hunicke's talk focused on ways to help game developers get along better, which thatgamecompany theorized leads to better games and developers who will be around longer to make more games.

    "It's not just the hours," she reiterated. "It's our attitude about our jobs that makes it hard."

    thatgamecompany is currently working on an unannounced new project for PlayStation 3.

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