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Which is the best map so far?
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Re: Which is the best map so far?
This is tough. I seem to like Caspian the best. Brand Bazar is pretty fun though as well as Oman.Twitter: @CptainCrunch
Battlelog/Origin: CptainCrunch
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Re: Which is the best map so far?
Jon, so are you saying that even the maps of BF2 are subpar? What game had great maps to you?Twitter: @CptainCrunch
Battlelog/Origin: CptainCrunch
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Re: Which is the best map so far?
Sharqi and Karkand are much better than any infantry map in the vanilla game, but I don't mind Bazaar. It's a fun map if you are playing on 32-48 player servers and not 64 ones.Battlelog/Origin ID - Hurricane043
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Re: Which is the best map so far?
I too voted for Oman and it only beat out Caspian because I absolutely can't stand the "sun".
All the maps are good in some settings and fail miserably in others.
Metro is a terrible map in Conquest or TDM and only barely playable in Rush. It really needs longer outdoor access that runs either side of the map above ground. What would be after the first set of MCOMS in Rush to the closed off alleyways outside the terminal. That would give more flank options for Conquest.
I don't like Kharg on Rush since it's way too easy to get stuck on the beach if the Attackers come on piecemeal. On Conquest, it's one of my favorite maps.
Grand Bazzar is utter krap on Rush. Always a cluster !@#$ around "B" flag in the corridor in Conquest. Incidentally, this is the same are a Rush game breaks down too. At least in Conquest you can circle the map taking the other flags. It's a great TDM map.
Karkand actually loses something compared to it's BF2 greatness. The lack of building halfway between train station and the RU base. No ability to blow up the bridge. So many enterable buildings promotes more window campers. Super long draw distance for snipers. And having RU start with all the flags isn't really an advantage compared to losing your uncap. I have yet to see a serious camp in the way you used to see at the Hotel flag in BF2. There, 90% of your team was fighting on that front line while a cat&mouse game went on with anyone that got behind the lines. Or the epic cross-the-river battles.
Sharqi is still great in TDM and Conquest. I like it in Rush too, but I don't agree with the last objective set in the TV building. It's just too damn hard to get past a defender that knows what they're doing and no FF.
Seine Crossing is all about the building overlooking the courtyard. In TDM, the team that controls it often wins the map because lemmings can't resist storming it and getting slaughtered. In Rush, that same building means the Attacker HAS to rush "B" first while the defenders are split or face an almost insurmountable uphill battle.
Damavand Peak is good on Rush, but Conquest really needs a flag on top of the mountain with somewhat sheltered trails going over. Something to avoid the cluster !@#$ at the "B" flag in the tunnel and the "corridors of death" on either side.
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