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Future "Balance" Updates
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Re: Future "Balance" Updates
On they surface they seem Ok, but I became disillusioned when the last patch made me realize they were going to start again with their cycle of balance SNAFUs.
e.g the last time they apparently boosted the AH enough to let a good pilot ruin the map and now its getting 4 nerfs at once
*Tank rounds will now instantly destroy Jets, Attack Helicopters, and Scout Helicopters.
*Using flares too early will no longer distract missiles fired at long range. The missile must be approaching the vehicle in order to reliably be distracted by flares.
*Attack Helicopter Guided Rockets will now only track ground targets, as originally intended.
*Reduced the direct damage done by helicopter gunners vs armor.
They just seem unable to hit anything between "overpowered" and "useless", and in the end we would have been no worse of if they had done no balancing at all since the games release.
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Re: Future "Balance" Updates
Yeah, DICE made a big deal about "micro patches" and yet dont do that. They talk about the hours and hours and hours they put in to balance everything and then they start making all these crazy changes. Leave stuff alone for a while. Let people figure out the weapons and how to use them. THEN make adjustments.
When all is said and done youre going to end up with the same weapon that is just reskinned.Twitter: @CptainCrunch
Battlelog/Origin: CptainCrunch
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Re: Future "Balance" Updates
I dont know, 2142 was pretty close minus the PK rockets and the late increase on that one shotgun.
I just hope they are really looking at hard data and not the comments on the boards. If they listemed to everyone then eventually everything will get touched at one point or another. It will never stop.Twitter: @CptainCrunch
Battlelog/Origin: CptainCrunch
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Re: Future "Balance" Updates
Originally posted by CptainCrunchYeah, DICE made a big deal about "micro patches" and yet dont do that. They talk about the hours and hours and hours they put in to balance everything and then they start making all these crazy changes. Leave stuff alone for a while. Let people figure out the weapons and how to use them. THEN make adjustments.
When all is said and done youre going to end up with the same weapon that is just reskinned.
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Re: Future "Balance" Updates
I think its just the mentality. We have all these fixes, but lets hold on because these others are soooo close to being done. Then another is added and another and before you know it you have a 100MB patch, or whatever size.Twitter: @CptainCrunch
Battlelog/Origin: CptainCrunch
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Re: Future "Balance" Updates
Originally posted by CptainCrunchI think its just the mentality. We have all these fixes, but lets hold on because these others are soooo close to being done. Then another is added and another and before you know it you have a 100MB patch, or whatever size.
My department has been fighting for years to have developers deliver well-tested quarterly releases, instead of a constant stream of quick-fixes that end up causing new quick-fixes ad infinitum
It wastes everybody's time and costs precious downtime.
Emergency patches is another matter, but I don't think balancing qualifies for that title. Not even when its Demize doing the balancing
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Re: Future "Balance" Updates
I think they really just need to look at how Valve does things. Both of these companies have large teams, and they can deligate a programer or two that will do the very minor tweaks that go in and the heavy lifting patch work goes to the back office that shows up every several weeks.
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Re: Future "Balance" Updates
Originally posted by RocketChildI think they really just need to look at how Valve does things. Both of these companies have large teams, and they can deligate a programer or two that will do the very minor tweaks that go in and the heavy lifting patch work goes to the back office that shows up every several weeks.
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Re: Future "Balance" Updates
The tank cannons needed a buff for hitting other tanks.
Tanks can just trade shots without ever dying if they've got a wrencher, It's retarded.
So can other armor vehicles.
Complaining about aircraft being one hit by tank shells? Come on. It's one of the most difficult things to do in the game and how it is now you can't even kill aircraft with a tank shell unless they were already hurt.
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