114 Player petition
Collapse
X
-
Tags: None
-
Redink
Re: 128 Player petition
114 players? Wuldn't that mean your computer will have to be kick arse top of the line to support such shenanigan antics of newbs running around? Oh wait I don't have to worry about that, I'm running duals
Comment
-
Re: 128 Player petition
70% of servers couldn't power this. 70% of client computers couldn't handle this. 70% of broadband packages couldn't handle this.Originally posted by The_Falcon_6049http://www.ipetitions.com/petition/bf2playerlimit/
A petition for upping the player limit to 114 players. Please sign this, and remember this isn't just for PR. If you play a mod, any mod, it's for you.
If a mod sees this post, please consider stickying it (and edit the 128 in the title to 114).
It's a nice thought, but not possible. Plus, don't say that other games have 128 players, because they run on completely different engines, it's not a fair comparison.
Also, the game code, net code and pretty much every piece of code would have to be taken apart in order to accommodate this many players. You have more chance getting the US to sign the Kyoto agreement.Comment
-
Re: 128 Player petition
In addition to the technical impracticalities of double server player capacity, having twice as many players means more nade spam and less flag capping.
Now, I think Mashtuur I/O could use a few more players, but most maps are "saturated" as it is. If you have 128 people on a map like Karkand, that means 32 MEC can guard the suburb, 32 MEC can guard the train accident, and the other 64 can spam nades at the hotel. USMC would never cap a flag.
The only way to double the players without terribly messing up gameplay, would mean increasing spawntimes to 30 seconds.Comment
-
Re: 128 Player petition
No server would have to have more slots, it would be admin's choice.
And I can imagine a 70 player server, or something to that extent, very well.
And Natt is right, there were Demo servers with 100+ players, too.Comment
-
Re: 128 Player petition
I seem to remember it was possible, but since the engine wasn't made for such things, it just had constant crashes, glitches and lag.Originally posted by NattI'm sure there used to be a 100+ server, it didn't last long. There was a way of modding the server files.
If I remember correctly it was a huge Basrahs Edge Custom map.Comment
-
Re: 128 Player petition
It was a rubberducky server: http://forums.electronicarts.co.uk/b...st-server.htmlComment
-
Re: 128 Player petition
I don't join servers that are 32+ it's a waste of time having a nade fest, so no I don't want this to happen.Comment
-
Re: 128 Player petition
The engine was made to accomodate up to 128 players. At least that was a design goal. There's evidence of this all around if you use the BF2 Editor. Play testing proved that to not be feasible and the limit was capped at 64 players.
Even still, most leased servers did not run that optimally and 48 players was very commonly known as offering the best performance. Increasing to 128 players might be possible with some very robust hardware, but the maps have to take that number into account, too.Comment
-
Re: 128 Player petition
Exactly, it was already planned but taken hardcoded out in the end.The engine was made to accomodate up to 128 players. At least that was a design goal. There's evidence of this all around if you use the BF2 Editor. Play testing proved that to not be feasible and the limit was capped at 64 players.
Even still, most leased servers did not run that optimally and 48 players was very commonly known as offering the best performance. Increasing to 128 players might be possible with some very robust hardware, but the maps have to take that number into account, too.
My opinion, your server can´t run it? Then don´t. But for those that can, why the objection? At least to have the option to do so there...
If it was considered back then, then a few years on hardware can probably take it.Comment
-
Re: 128 Player petition
I would love to play Karkland with 128 players. What a war, no holes in the line, support everywhere. No easy caps, no easy flanking. 100 player rushes. It would be insane!
I would play on a server with this in a heartbeat!Comment
Comment