Tampa Map - your thoughts

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  • redrider
    Guest replied
    Re: Tampa Map - your thoughts

    I would have to say that its not a bad map. The part that I dont like is the stacked and lop sided teams. Its not much fun playing with 6 guys on my team and 14 on the other team. Whats worse is that 2 of the guys on my team never scored a point either. From what Ive seen thats an average highway Tampa round too. I wouldnt have felt so bad but the server was run by the same company that runs this one. "?" . . . . . . . . . .Red

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  • Chris_Redfield
    replied
    Re: Tampa Map - your thoughts

    LOL... colony came back.

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  • LightBred
    Guest replied
    Re: Tampa Map - your thoughts

    i aint played it yet ive downloaded it though....

    is it ranked?

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  • Wreck0
    Guest replied
    Re: Tampa Map - your thoughts

    Teamwork and Anti-Tank. Fun enough map, some of the nicest tank battles I've had in BF2. Maybe a bit bland, map design doesn't take risks, but it works.

    New maps are what keep the game going.

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  • GBRshadow
    Guest replied
    Re: Tampa Map - your thoughts

    i dont like it....i spawned but i had to wate a few mins for a vercal coz i couldnt exacly walk to the action

    id rather have a new city map

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  • Soldat
    replied
    Re: Tampa Map - your thoughts

    Its too little too late

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  • Ghost'
    replied
    Re: Tampa Map - your thoughts

    Originally posted by |<|DINGDONG|>|
    I found the problem with this map the IO people are mad and are crying so what do they do you ask?

    Get into Transport helis and dive Bomb tanks


    i it happend to me allmost once... a i was shootin at a tank destroyed him @ position behind me...then after terminating him i turned my turret around suddenly a fkin Black hawk diving right into me and i was like ****! and BOOOM ge crashed right into some palm trees

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  • Adzpsp
    Guest replied
    Re: Tampa Map - your thoughts

    Crap!

    I cant play online now thanks to it !!!

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  • colony
    Guest replied
    Re: Tampa Map - your thoughts

    Originally posted by H.Bridgman
    Personally, I can't stand it. I can't stand many maps unless they're urban. If they aren't. They've gotta be small for CQC.
    I just dont understand why you would play this game if vehicles and big maps are not your thing. There are so many other games that do what BF2 does and better in terms of infantry battling.

    Just be happy we are getting anything at all from these guys at this point.

    The map is fun. Very good armor map. I particularly like holding the checkpoint west flag with the bridge. If you got guys in a squad that know what they are doing with that area, its a hell of a time trying to cap it.

    Good choice of jets to battle each other in the air (which reminds me...why don't they just replace the F35 with F18 on maps like Wake Island?), and no attack helos is addition by subtraction.

    Some are calling for bombers? I love my jets, but adding a bomber would hurt the tank column aspect of this map. If anything, I wouldn't mind having the A10 and Su25 from armored fury on this map (yea, like that is gonna happen ), or adding another Mig and F18 for each side would do just fine.

    And on that note....why don't they just release the booster pack maps in the 1.5 patch/map pack? I'm pretty sure no one buys those anymore, and it is already made, so they just have to implement it in a patch/map pack and it is set.

    It sure would save EA a lot of face.

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  • MC_phresh
    Guest replied
    Re: Tampa Map - your thoughts

    lol i lover this map, brings me back to the days of campaign 4 i think to in 21cw , with the armour columns n egineers and the helos filled with people droppin off the boats going down the stream was mint

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  • L3adcannon
    Guest replied
    Re: Tampa Map - your thoughts

    Who the hell said boat spawn are pointless? Those are probably the most useful ones.

    Now jets, without those the map would be so much better.
    This map is a Jihad-Jeepers dream. I can`t count how many tanks, apcs I`ve flanked and f*cked over.

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  • imported_Goofy
    replied
    Re: Tampa Map - your thoughts

    Boat spawns are not pointless if no one pays attention to them. My team only had one spawn (the main) so I decided to spawn at the boats and go for the other teams main. It worked! It did take a while but I finally reached there base, just in time too. As I started to turn the flag neutral we lost our main leaving us without any flags. The other team did have a commander because he tried to arty me...and failed. After all was said and done, I was the only guy left and I turned the flag to our team. We stormed back with a renewed sense of purpose and won the round.

    All thanks to the R.I.B.

    The Little Rubber wonder...

    :yay:

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  • H.Bridgman
    Guest replied
    Re: Tampa Map - your thoughts

    Personally, I can't stand it. I can't stand many maps unless they're urban. If they aren't. They've gotta be small for CQC.

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  • shaft
    replied
    Re: Tampa Map - your thoughts

    way too big. boat spawns are pointless. boring.

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  • EyeofG
    replied
    Re: Tampa Map - your thoughts

    Originally posted by ent|ty
    My thoughts after playing 5 rounds of Tampa today;

    1.) A tank map
    Definitely a tank map. The winning team will be the one that works together and rampages the landscape in one big clump of armor.

    Add to that the magical abilities of an engineer to repair friendly tanks without leaving his own tank, the group will be virtually unstoppable. The only way to counter this column is an equal amount of magic-weilding engie tank drivers.

    2.) Anti-Tanker's Paradise?
    Hardly. My top class in BF2 is the Anti-tank. I've killed thousands of tanks, a few choppers and a handful of low-flying jets.

    This map is ridiculous though. I run out of ammo fast. 5 rockets (which don't do **** vs engie tanks) is as effective against advancing tanks as a gnat. I did get the usual kills as I played the rounds, but all I did is keep firing rocket after rocket. Believe me, it's not as fun as it would be on another map. As soon as I kill the one tank, 2 more appear. All I did was scream "Need more ammo" for 3 solid hours. Most of my ammo was picked up from nearby ally AT who just died. The map is too huge to have supplies dropped when needed, no supply guys around to give you ammo.

    3.) Teamwork needed
    Without a strong group of guys to team up with, your team will soon be in a shambles and scattered and stranded at various points of the map. Once the enemy gets rolling, there'll be no stopping them.

    As usual, there is no commander on my team. As usual, there's some stupid bug on the server I play on that prevents making squads.

    4.) Stranded
    There are not enough vehicles on this map. Several minutes I just sat and twiddled my thumbs, or attempted the 1000 mile hike to the next flag - which wasn't very exciting. Just like in UT2K4 with the huge maps, they became unpopular because infantry got stranded, or the action was so intermittent the map size caused it to get boring.

    Balance issues
    Every round ended 200-0, no matter if I was on the winning team or the losing team. Winning consisted of rampaging with engie tanks from flag to flag until the enemy got stranded at a flag and couldn't leave to cap another one. Finish them off - done. Yawn.

    Bottom line
    Will I be playing it past tonite? Maybe a couple more times, but not long term.
    Way too boring overall with all the prior points made.
    I aguee with most of this.
    very good point on the anti-tank.
    The only real kit for sure to use on this map is eng. You can play Anti-tank on the map, but only for a short amount of time, like if your defending a flag til reinforcements arrive. I do aguee with the amount of vehs. Their are tons of tanks, but mostly everyone gets one, before everyone can get into them. I say just add either more tanks to even it out or give us more buggies to ride around in.

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