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Excellent SpecOps Strategy

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  • Guest's Avatar
    Guest replied
    Re: Excellent SpecOps Strategy

    Originally posted by gee-queue View Post
    How does support & AT camping spawn points relate to "breaking spec ops"?
    that is the difference between attacking an uncap, and spawn camping

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  • Guest's Avatar
    Guest replied
    Re: Excellent SpecOps Strategy

    lol, thats funny, Although i know i have had a couple angry momments too with the trailer reanimating

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  • gee-queue
    replied
    Re: Excellent SpecOps Strategy

    Originally posted by ent|ty View Post
    These rules not only break the Spec Ops class, but also limits valid and strategic gameplay.
    How does support & AT camping spawn points relate to "breaking spec ops"?

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  • Guest's Avatar
    Guest replied
    Re: Excellent SpecOps Strategy

    Originally posted by raidyr
    Ok, my friend and I have been doing this the past week or so. Since we mostly play Chinese maps, there is an abundance of transport helicopters as all the other people grab the fighters/bombers. We both go spec ops, and take a helo. We fly high and fast at the beginning of the round, and then jump out. 10 C4s is enough to take out most, if not all, the commander assets. Then, we jack a tank or attack helo if there is one there. This plan has been winning games all week, because it forces the enemy to fight our team without key tools. This strategy wont exactly give you tons of points, but it is a very good way to end the game before it starts

    EDIT: I know its kind of messy, I will clean the post later when I have time.
    Too bad you'd get kicked and banned from most servers with their stupid rules about this. These actions is precisely what the Spec Ops class was designed for, but servers and the abominable "ROE" think that they know what's better.
    These rules not only break the Spec Ops class, but also limits valid and strategic gameplay.

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  • Dairuka
    replied
    Re: Excellent SpecOps Strategy

    The last time me and my four buddies played together, we all played as either Spec Ops, Support, Medic or Anti-Tanks on Zatar Wetlands, and we absolutely terrorized the USMC carrier. Everytime somebody would come looking for us, we'd murder them.

    If they turned on the UAV, we'd hide in the Carrier Decks, and my buddy playing Spec-Ops would blow the doors everytime somebody came down. My buddy playing support pretty much spawn camped the people who spawned by the boats below the deck.

    When the UAV was gone, we'd just return to blow up the assets, kill the unsuspecting infantry waiting for vehicles and blow up any vehicles unfortunate enough to get in the way. All five of us got the top five spots, since the enemy never got off of the Carrier.

    I still feel sorry for the poor jet pilots who took harshly negative Kill/Death ratios due to an Anti-Tank missle flying up their engine pipe everytime they tried to take off. I must've gotten at least 20 pilots that way.

    This was just a single round; but it was definitally one that I'll remember for a long time. It sure beats the only out-for-yourself style of gameplay that I've become accustomed to.

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  • Guest's Avatar
    Guest replied
    Re: Excellent SpecOps Strategy

    Originally posted by JonnyWarhawk
    Woops. I thought he meant that they throw all of their C4 on the Heli then use it as a bomb. Lmao.
    ..................right..

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  • troybob
    replied
    Re: Excellent SpecOps Strategy

    i like killing an asset and then putting 2 more c4 underneath it. then i wait for the commander (usually an engineer) to come over and start repairing it. once it comes back to life, BOOM.

    i get point for killing the assett AND the commander

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  • Guest's Avatar
    Guest replied
    Re: Excellent SpecOps Strategy

    Originally posted by ham_411 View Post
    johnny did you post in the right thread?

    yeah ive seen the assets repair by themselves a few times. but you dont get points for blowing them again, you have to wait for a while. and, i think it was you bred, what do you mean the building disappears and reappears after blown assets?
    Woops. I thought he meant that they throw all of their C4 on the Heli then use it as a bomb. Lmao.

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  • Guest's Avatar
    Guest replied
    Re: Excellent SpecOps Strategy

    Originally posted by ham_411 View Post
    durf ???
    as in duh?

    youre correct


    move on

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  • Guest's Avatar
    Guest replied
    Re: Excellent SpecOps Strategy

    durf ???

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  • Guest's Avatar
    Guest replied
    Re: Excellent SpecOps Strategy

    Originally posted by ham_411 View Post
    right i think i sort of get ya. the 'building' being the UAV station?
    durf sparky.

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  • Guest's Avatar
    Guest replied
    Re: Excellent SpecOps Strategy

    right i think i sort of get ya. the 'building' being the UAV station?

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  • Guest's Avatar
    Guest replied
    Re: Excellent SpecOps Strategy

    Originally posted by ham_411 View Post
    johnny did you post in the right thread?

    yeah ive seen the assets repair by themselves a few times. but you dont get points for blowing them again, you have to wait for a while. and, i think it was you bred, what do you mean the building disappears and reappears after blown assets?
    the uav station after you blow it will go away appear to be destroyed then a few moments later the building is backup like its been repaired.

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  • Guest's Avatar
    Guest replied
    Re: Excellent SpecOps Strategy

    johnny did you post in the right thread?

    yeah ive seen the assets repair by themselves a few times. but you dont get points for blowing them again, you have to wait for a while. and, i think it was you bred, what do you mean the building disappears and reappears after blown assets?

    Leave a comment:


  • Guest's Avatar
    Guest replied
    Re: Excellent SpecOps Strategy

    Must be fun but most people consider that ramming and will kick you from a server for it.

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