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Basic flaring guide

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  • Chris_Redfield
    replied
    Re: Basicl flaring guide

    Originally posted by Rafterman
    Nice guide. Too bad guys won't read it. They'll just continue bitching about how the flares don't work.
    Theres a reason why they get hit from behind flares. When the missile is too closely near the chopper, the missiles mere 45 degree lock cone does NOT SEE the flares. Amazing, isnt it? Now you can actually flare the wrong way and get busted! This is why you want to drop flares as soon as possible if you know the missiles are on its way. NOTE, this scenario goes for choppers, as they generally cannot throw the flares away from themselves from point 0 as fast as a jet can do it with a simple banking.

    The problem with F35B for example is how it flares. It shoots flares out downwards, so sometimes the missiles narrow lock angle doesnt even pick the flares up. This happens in following scenario a lot.

    F35B is chased by a MiG/J10 and the chaser has a full lock on F35B. He then shoots and F35B flares. Since F35B is flaring downwards and OUTWARDS hard, the missile may not see the flares in the first place and you get hit. This didnt happen when the lock angle was 90 degrees since missile still saw the flares when they were deployed. A simple fix to this problem, because its a minor problem, but still a problem, is to adjust the degree at which flares are being deployed.

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  • imported_Rafterman
    replied
    Re: Basicl flaring guide

    Nice guide. Too bad guys won't read it. They'll just continue bitching about how the flares don't work.

    Leave a comment:


  • Revoluti0n
    replied
    Re: Basicl flaring guide

    Nicely done Chris. Thanks.

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  • Guest's Avatar
    Guest replied
    Re: Basicl flaring guide

    I generally forget to flare period. So I leave the flying to those who know how.

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  • Guest's Avatar
    Guest replied
    Re: Basicl flaring guide

    Nice guide man, great job!

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  • Guest's Avatar
    Guest replied
    Re: Basicl flaring guide

    Nice guide

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  • Guest's Avatar
    Guest replied
    Re: Basicl flaring guide

    Nice guide

    Thats the reason that I shoot at helicopter without a lock, it will hit if I start the missle close enough.

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  • Chris_Redfield
    started a topic Basic flaring guide

    Basic flaring guide

    Theres 2 methods for using flares, 2 purposes. Using them to break the lock and using them to lose a missile.

    1# to break the lock, you have to flare as soon as you hear a lock tone. Thats as simple as it gets. If you flare when theres a full tone youre already targeted and shot at. Missile is on its way and it has just adjusted its course towards you.

    To break the lock, you have to do two things. *Flare to confuse the AA site, and then dive down to a safer spot, usually trees, or buildings. Situational awareness is the key. Heres the deal. If you confuse the AA site with the flares, and they havent fired, the missile will not hit you. They have to lock on to a flare and fire then, which psychologically they are not willing to do. Since your flares reload fast, you get a good shot with the TVs later.

    **For jets, its really simple. Its flare out and pull up. Now, the key is to create a wide curtain of flares, which you can do with a roll motion, and then maneuver so that the curtain of flares is between you and the AA site.

    ***Note, this is for breaking a lock, not breaking a missile.

    =========

    In order to break the missile, if its on its way towards you, you have to create as much space between you and the flares as possible.

    *Note for choppers. The missile relocks to you after it passes the flares because its initial target is you, and since it has great maneuverability and very small re-lock time, it will track the nearest heatsource. Since it flew towars you in the first place, its angle puts it into position where you are the next target. Apart from jets, where missiles jump from flare to flare, in case of choppers, we only have one flare between the chopper and the missile. This is why flaring must be supported by maneuvering. Some roll 60-90 degrees to the left/right and flare away. Some do a full roll. I "throw" the flares off with the half-roll.

    *NOTE, if you flare, remember to NOT to set the flares between you and the missile. The flares are its target, and it takes the next best heatsource. Make it so it will be thin air. Theory to support this is that the missiles have a small lock-on cone/field of view, so it shouldnt be a challenge for you.

    *Note for jets. If a missile is on its way, again, create as much distance as possible when you flare. By banking hard. You can then turn back behind the flares if you know that you are not being able to evade the jets lock after you flare.


    There are certain facts behind how a missile works. Its most important value is the relock time. Which means that it refreshes its field of view in 30 ms, and that means, youre in its filed of vision at all times. After 30ms the missile remaneuvers to stick on target. Take it as a TV missile where you click on your target after each 30 ms to adjust yourself.

    Next is the maneuvering, 5 times increase since the Demo (v1.0).

    Third, very important when you want to flare, is the field of view, targeting cone, lock angle, whatever you wanna call it. Its relatively narrow, only 45 degrees.
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