Proposed New Kit - Undercover

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  • Bajawoojie
    Guest replied
    Re: Proposed New Kit - Undercover

    Originally posted by JoeG
    This sounds alot like the red tag bug...
    Lol, just make a new kit in which when selected it purposly implements the red bug.. :laugh:

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  • imported_RpTheHotrod
    Guest replied
    Re: Proposed New Kit - Undercover

    The game is often too chaotic as it is. With this, you'd be so worried and paranoid about everyone around you that you wouldn't be able to focus on the goal. You already have 20 infantry shooting at you, and then you'd have to worry about getting shot at by your "buddies", as well. You'd also get a lot of false positives and TK the heck out of people.

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  • sgtsam150892
    Guest replied
    Re: Proposed New Kit - Undercover

    This sounds really cool. But when u shoot people it doesnt come upwith a teamkill and also only say 2 people an be spys then it would be a cool kit.
    Edit:
    does it come with a grappling hook in the belt and a suitcase-portable disassembled attack chopper. if so, im in.
    LMAO James Bond

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  • Graphic
    Guest replied
    Re: Proposed New Kit - Undercover

    I just think they should have gave spec ops silenced main weapons.

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  • drunken sailor
    Guest replied
    Re: Proposed New Kit - Undercover

    i got 1 better civilians u could interogate them if u kill them u would get negative points unless u have proof there resistance and they cant even form the resistance what do u think

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  • sassback
    Guest replied
    Re: Proposed New Kit - Undercover

    does it come with a grappling hook in the belt and a suitcase-portable disassembled attack chopper. if so, im in.

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  • imported_[C*]Indest
    Guest replied
    Re: Proposed New Kit - Undercover

    Wow - i didnt think id get this much of a responce to this.

    It was just a little passing idea and just thought it might be fun

    As always ppl find ways to corrupt things - its in our nature to find loop holes and abuse it I guess (not just talking about gaming, real world situations aswell)

    Interlink Design Studios.

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  • TP.BigBoss
    Guest replied
    Re: Proposed New Kit - Undercover

    not saying it isnt a good idea but its cruddy one, everyone would be that kit and no one would be identifide. so no kills would occure.

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  • Light_Wolf
    Guest replied
    Re: Proposed New Kit - Undercover

    Good idea, but I don't think I want to play a game where 89 % of the players become paranoid and the remaining 11 % is dead. Besides, a sniper or spec-ops kit suffice when you want to work a little... "undercover".. at your enemies bases.

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  • Zaltehook
    Guest replied
    Re: Proposed New Kit - Undercover

    It's an awsome idea but it could end up broken as hell, the exploit possibilities are many. And when you think about it, this is just a sniper kit with the red tag bug.

    It might do better as an ad-on to the spec ops and sniper kits tho, if they could balance it well enough.

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  • domino
    Guest replied
    Re: Proposed New Kit - Undercover

    Battlefield 2 is supposed to have a bit of realism and the risk of friendly fire would be to great, in the army you have to decide whether to engage the target or not. A new kit like that would just add confusion.

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  • Liam.
    Guest replied
    Re: Proposed New Kit - Undercover

    Been playing Wolfenstein Enemy Territory lately have we?

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  • Sike
    replied
    Re: Proposed New Kit - Undercover

    if this idea was to work then maybe some barriers must be put in to stop it being exploited.

    1)Maybe a maximam of 3 spys per team
    2)No body armour
    3)Maybe 2 clips for the spy not 4





    also the spy could have binoculars.....just a thought

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  • Revoluti0n
    replied
    Re: Proposed New Kit - Undercover

    Team Fortress 2 is coming out soon.

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  • Abyss_of_Borg
    Guest replied
    Re: Proposed New Kit - Undercover

    I think this might only work as spec ops in disguish. Have them go under cover and destroy vehicles and assets.

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