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Gaming history began in the 1950s when computer scientists ran simulations on mainframe computers. The gaming industry has drastically changed with the introduction of more advanced technology. Powerful graphical processing units and more significant memory provide gamers with a better visualization experience. Further, the arrival of the Internet made video games cheaper and more accessible to most people.


Evolution: Usenet to Web 3.0

Usenet
Usenet is a distribution discussion system available on computers worldwide. It was developed in 1979 for information transfer for the U.S. military at the start. Usenet soon became a publicly accessible network that allowed users to post to any newsgroup. Private newsgroups are protected.

Usenet did gradually develop into the Internet we know today. Usenet or Unix Users Network is the foundation of our modern internet.

Tom Truscott dreamed of making a homework machine and robots by programs. He ended up making the first chess game on Usenet. The first chess tournament was played using Usenet in 1974, San Diego, California, during a computer conference. After that, the computer games started to develop on Usenet and shared using Usenet newsgroups. Newsgroups such as net.games and net.games.rogue is used for sharing games information

New versions of Usenet provided a secure network having unlimited servers and data storing with multiple points of presence across several continents. Some of the best Usenet providers include Newshosting, which provides a modern interface with excellent speed, network, and text retention rates, plus a faster VPN that can provide native search functions and more.


Web 3.0
As a game developer, there are still problems of earning as a major portion of profits is taken by companies. For a gamer, the idealization of a realistic gaming environment is still far away. Web 3.0 promised to provide a virtual gaming environment and make developers independent of game companies with several other benefits.

Web 3.0 is the decentralized blockchain protocol that promises faster internet speed and independence from controlling profits. Web 3.0 aimed to provide more fantastic 3D visualization, end-user control over data, digital assets, and coins. Besides that, it also provides uninterrupted service, fraud minimizing, a fake identity, and personalized internet.


Gaming in Web 3.0

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Figure 1 Gaming in Web 3.0 (using conva.com)


Semantic Web
Web 3.0 gives the concept of the semantic web to develop technology that can understand the user’s words, audio, and video. It would be great to understand the gamer's facial expressions while playing games, responding to them to entertain or make them more comfortable.


Artificial Intelligence
The use of artificial intelligence in Web 3.0 is far greater than our thinking. The game console can easily understand our audio using Natural language processing. It can search for the relevant game and play that when you speak. The result will be faster and efficient and give the user a great experience.


3D Graphics
Web 3.0 will provide multiple 3D services and a more fantastic visual experience for gamers. The 3D graphics will offer gamers virtual reality at home and provide great entertainment. The higher hardware requirements for the games are fulfilled from the cloud so more people can enjoy games at a lower cost.


Connectivity
Web 3.0 provides gamers faster information transfer using semantic metadata and blockchain distributed technology. Users will see incredible speed, efficient communication, and smooth transfer of game assets during the game.


Ubiquity
Web 3.0 will solve the problem of game installment and allow multiple users to access the game and enjoy it at any time with greater flexibility and security.


Earning from Games
Web 3.0 introduces and encourages the platform for free-to-play (F2P) gaming. Now the game developers can develop games at the platform for free to play with basic features. The game's monetization is not required and depends on the gamer.


Security of Gamer’s assets
Web 3.0 uses the concept of wallets identified via a public key and can be accessed using a private key. Gamers can use different options to use wallets from other clients and use them in games to make the assets and then cash them in at any time.


Transfer assets from one player to other
In web 3.0, gamers can transfer their assets using wallets to other players in a second. There are no strict security checks, disconnection, delayed service, or funds problems in wallets.


Web 3.0 and Metaverse

Web 3.0 is a platform or engine where blockchain technologies can be designed and used. This is why most concept papers of blockchain solutions are immediately integrated into Web 3.0 and on Metaverse.

Metaverse is an innovative way to use or interact with online content using virtual 3D models. The mobile keypad, buttons, and laptop touch screen are transformed into 3-Dimensional objects.

Metaverse will allow people to interact with other people using an Artificial intelligence-based virtual world. This environment is ideal for the gamer to interact with the gaming environment. Metaverse games such as Epic Games’ Fortnite have more than 300M subscribers worldwide. Now gamers can earn in their wallet for playing games using different coins.

Similarly, Decentral Games use Metaverse technology and give users the experience of nightlife in a virtual space. Many casinos have integrated cryptocurrencies allowing users to play games and transfer assets using wallets like ETH and DAI.


Conclusion

There has been quite a lot said globally on blockchain distributed systems, Web 3.0, and Metaverse which are interrelated. Much research is going on, but it will take some time to implement practically. There is no doubt that it will transform the gaming industry and gaming experience. It will free gamers from higher hardware requirements, provide more accessible games for all, build up their assets, transfer assets to others, and offer some level of independence. The positive aspect is that it may provide us with in-person games with some realistic virtualization by providing us with the environment of courts and stadiums at home to play. However, it is unclear about the side effects of extensive artificial intelligence. It may end up hampering in-person games as the team players would be available in the form of virtual beings that can talk and co-ordinate. What do you think?