The game's biggest patch yet will add in Druids and more.
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Patch 4: Nature's Power is the name of the soon to be released update for Baldur's Gate 3. The update promises to be "huge" and will include the first new playable class for the game that launched into Early Access in October 2020. Larian Studios says that Patch 4 will be bigger than all three prior patches combined.

The new Druid class comes with over 30 spells and abilities. New dialogue and voice-over have also been recorded for the Druid should you choose to play as one with the new update.

With the power of the wilderness at their fingertips, Druids can transform their shape to adapt to different situations. Crunch bones and slam into enemies as a Dire Wolf or Polar Bear. Spin your silken thread over the environment as a Spider. Soar above Faerun as a Raven. Sneak into hostile spaces unnoticed as a Cat. Burrow under the earth and ambush opponents as a Badger. Or temporarily embrace the tadpole that the Mindflayers have implanted inside you, discovering a new, mysterious Aberrant Shape.
Druids in Baldur's Gate 3 will be able to select from one of two Circles. There is the Circle of the Land and the Circle of the Moon.

Circle of the Land: Keepers of the Old Faith, these Druids are connected to arctic wastelands, sunny coasts, scorching deserts, fair forests, green grasslands, tall mountains, treacherous swamps and even the vast, otherworldly realm of the Underdark. Based on what type of geography they’re connected to, they gain additional power.

Circle of the Moon: Changeable as the moon, these stewards of nature haunt the deepest parts of the wilderness. Transformation is no problem for most Druids, but those who keep the ways of the moon gain the ability to morph into more powerful combative Wild Shapes like the Polar Bear.
Druids aren't the only new thing coming in Patch 4. Nope, Patch 4: Nature's Power will also bring a number of community requested changes and features into the game. There are also a lot of fixes for the game that is still in Early Access. There are also some "major overall improvements" such as the following things:

Optional Loaded Dice: This optional change will help smooth out the extremes of the bell curve. It retains the core elements of RNG, ensuring a player can no longer be unlucky or super lucky with several dice rolls in a row. The system also runs in two parts: dice rolls in dialogue are different to those in combat, and this change only impacts the d20, not damage rolls.

Improved Cinematics: Narrative cinematics will be given a new lease on life thanks to major improvements in lighting and animation, resulting in some truly spectacular story sequences.

Speak With Dead Cinematic Functionality: Cinematics in special cases like Speak with Dead will get huge improvements, along with the ability to join conversations as an animal. The patch will also add improved animations with the Druids in the Grove as they cast spells and use their abilities.

Multiplayer: Those embarking on their adventure together with friends will be able to see other players’ equipment, spells, inventory and character sheets (as well as the ability to take and place items to and from). There is no lock function -- that will come in a future patch. As a result, your friends could, for example, steal your items. But don’t worry. They’re your friends. They wouldn’t do that to you, would they?

Quality of Life: A series of much-requested features will be implemented. Players will be able to target friends and enemies with spells and equipment by clicking on their portraits. As an alternative to clicking on a character in the world, players will also be able to easily select and attack whoever they want from the UI. We’ll also be adding a flee button for the errr… tacticians among us. And using torches will be easier thanks to the long-awaited addition of the torch button!


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