Taking a nerf bat to the mech that everyone hates.
Fortnite BRUTE

The new, giant mechs in the latest Fortnite season aren't winning too many fans over. In fact, some people outright despise the mech and other changes that came about in Season 10. Epic hasn't backed down from keeping them in the game (for now), but they did make some nerfs to the way that mech, called B.R.U.T.E., operates. Perhaps Respawn had the right idea when they decided not to include the Titans in Apex Legends.

Another big nerf comes to the Junk Rift. In short: Epic has temporarily disabled that item, at least for the weekend's FNCS tournament and Arena Playlist. The Junk Rift is an item that Epic introduced to the game that was supposed to be used to counter B.R.U.T.E. Except that most people that get it have found far more annoying uses for it, such as destroying entire structures, houses, buildings, and pretty much everything else under the Sun. The reason that the Junk Rift is temporarily disabled isn't because it's being abused. Instead, it apparently has an audio issue that needs to be fixed. This temporary disabling will last until the 10.20 update.

It's still up in the air to see if these nerfs and adjustments will be enough to win some fans back. For those waiting for the mechs to be removed entirely, you still have some waiting to do. These changes come by way of a new update for Fortnite.

We have made several adjustments to the B.R.U.T.E., these changes are now live in all game modes and you do not need to download or patch your client.

We will also be temporarily disabling the Junk Rift for this weekend's FNCS tournament and Arena playlists until the 10.20 update.

B.R.U.T.E.
  • Decreased the maximum amount of rockets fired by the B.R.U.T.E. in a single charge from 10 to 6.
  • Decreased the rate at which the rockets are fired from the B.R.U.T.E. by 56%.
    • Our goal with these changes is to increase the back and forth between the users of the B.R.U.T.E. and the players they face. These changes allow the players on the receiving end of the missile volley to have more time to react and protect themselves.
  • Decreased the radius of the B.R.U.T.E.’s rocket explosion by 42%.
    • Our goal with this change is to improve consistency and understanding around focused barrages of missiles. B.R.U.T.E.s will continue to be a strong option against structures, but less lethal against players.
  • Increased the dash cooldown from 3 seconds to 5 seconds.
    • The previous dash cooldown not only increased the B.R.U.T.E.’s mobility, but also made the B.R.U.T.E.s a harder target to hit from distance than we’d like. The adjustment here reduces the ability to close gaps quickly while in the B.R.U.T.E. while also increasing the ability to land shots on target for players facing the B.R.U.T.E.
  • Decreased the velocity gained from boosting while in air by 33%.
    • We want to reduce a B.R.U.T.E.’s ability to engage and disengage at long distances to encourage a more strategic approach to an encounter. In general we hope to shift B.R.U.T.E.s away from being highly mobile and put more emphasis on their already defensive nature.
  • The B.R.U.T.E. no longer grants materials to the driver and passenger when stomping or dashing through the environment.
    • Note: This change should roll out shortly following the other changes.
    • Our goal is to add more tension between being in and out of a B.R.U.T.E. as well as reduce instances where players can farm faster than intended without exposing themselves to danger.
  • Adjusted the variability of spawn rates for storm phases 1, 2, and 3 in core modes. Arena spawn rates will remain unchanged.
    • Storm phase 1
      • New spawn rates
        • 29% chance to spawn 0.
        • 14.3% chance to spawn 1.
        • 14.3% chance to spawn 2.
        • 14.3% chance to spawn 3.
        • 14.3% chance to spawn 4.
        • 14.3% chance to spawn 5.
      • Old spawn rates
        • 33% chance to spawn 2.
        • 33% chance to spawn 3.
        • 33% chance to spawn 4.
    • Storm phase 2
      • New spawn rates
        • 25% chance to spawn 0.
        • 25% chance to spawn 1.
        • 25% chance to spawn 2.
        • 25% chance to spawn 3.
      • Old spawn rates
        • 33% chance to spawn 2.
        • 33% chance to spawn 3.
        • 33% chance to spawn 4.
    • Storm phase 3
      • New spawn rates
        • 25% chance to spawn 0.
        • 25% chance to spawn 1.
        • 25% chance to spawn 2.
        • 25% chance to spawn 3.
      • Old spawn rates
        • 33% chance to spawn 1.
        • 33% chance to spawn 2.
        • 33% chance to spawn 3.
    • Previously, the early stages of a match were guaranteed a minimum amount of B.R.U.T.E.s. We’d like to provide a little more variance to that experience so that matches don’t always play out the same way. The overall average number of B.R.U.T.E.s per game is reduced slightly.
  • Decreased the material cost of using the gunner’s overshield from 200 to 75.
    • Our goal is to further emphasize use of materials for positive defensive benefit.
  • Increased the Health of the B.R.U.T.E from 1000 to 1250.
    • With the above changes, users of the B.R.U.T.E. need to play a bit more strategic than before, so we want to give a little bit longer of a window to do so.
Junk Rift
  • The Junk Rift has been temporarily removed from Arena playlists.
    • This is due to an audio issue caused when the portal is significantly higher than a player.