Anthem Fort Tarsis

While Anthem has had a bit of a rough go, especially in this past weekend's VIP demo, one thing that wasn't mentioned as being changed is the unusually slow movement speed in Fort Tarsis. Thankfully, BioWare was also listening to the numerous complaints about this artificial speed restriction in the main Anthem hub and have revealed that they are changing things up for the game's full release.

BioWare had intentionally reduced the movement speed in Fort Tarsis to make the player feel more human. This was meant to contrast the fast-paced movement players experienced when they are out in their Javelins. Anthem Executive Producer Mark Darrah told GamesRadar they wanted people to just "feel like (they're) a person walking around."

"We want it to feel like walking", explained Darrah. "If you look at most video games, you're sprinting everywhere and we gave you a jet pack machine for when you're out in the world, and we really want it to feel like you're just a person walking around and now you are that person in Iron Man armour."
Thankfully, this has been adjusted. BioWare's Casey Hudson said that an increased movement speed was already in the game while in Fort Tarsis. It was then removed "for some reason" but it will be back in for the game's full launch on February 22.

For those that don't know, Fort Tarsis serves as Anthem's main hub. Players will pick up missions, talk to NPCs, customize their Javelins and loadouts, and progress the story. The slow movement speed experienced in the demo was a bit too much when so much of the game involves darting around the environments.