Unreal PT

Unreal PT is what happens when someone takes assets from P.T., puts them back together in Unreal Engine 4, and adds in VR support because to hell with everything, you weren't going to sleep tonight anyway.

For those that forgot about P.T., it is the "Playable Teaser" that was created by Kojima Productions and Guillermo Del Toro back in 2014. It was revealed and released without anybody knowing just what it was all about. Most who dove in thought it was just a unique horror demo and that was it. It wasn't until clever puzzle solvers discovered that it was an incredibly impressive teaser for Silent Hills, a new entry in the Silent Hill franchise. Of course, none of that ever came to pass because Konami, but that's besides the point. P.T. still stands as one of the best horror experiences on any platform and thanks to the efforts of Radius Gordello, you can now experience P.T. on the PC.

Not only can you play it on the PC, but you can now also experience it in virtual reality. Oh, how positively delightful! Just note that VR may not work perfectly. It seems as though it's included only because it's just kind of there with Unreal Engine 4 already. Consider this your warning.

What is Unreal PT


Unreal PT is a short psychological horror game, completely recreating the athmosphere and gameplay of the PT originally published on the Playstation 4.

About the Making of Unreal PT


Unreal PT was under constant development over the course of 9 months, starting in April 2018 and ending in January 2019. Textures, models, animations, gameplay, and code have been recreated from scratch (more details on this in the development logs).

Specs/Technical


Performance: The game has been optimized; however, there are graphics options to help further increase performance if you have a less powerful GPU.

Minimum Tested Specs:
CPU: i3-7100U 7th Generation with Intel HD 620
GPU: Integrated
RAM: 8GB DDR4
HQ SSR Turned off and resolution at 35% gets ~30fps with these specs

Gameplay Notes


Supported controls: Mouse + Keyboard, Playstation and Xbox controllers, VR motion controllers.

Additional Notes: The gameplay is nearly identical to the original. The biggest difference is the very end of the game has been changed slightly to make beating it more consistent. The controls are explained as the game progresses, but if you get stuck at any point I've included two text files in the main directory, one with the controls, the other with a guide on how to beat the game.

VR


I've been looking through forums, and it looks like VR is completely busted and has multiple issues. You are welcome to try it, but I don't recommend it.

NOTE: The game will automatically start in VR mode if you have a VR headset connected

I hope you guys enjoy playing this as much as I loved making it!