Crrrazzzy
From 21stCenturyWarfare
| a_glowBaseScale | Original image contribution factor
float (cheat) |
| a_glowLuminanceDependency | Dependency of the glow on the luminance(brightness)
float (cheat) |
| a_glowScale | Blurred image contribution factor
float (cheat) |
| a_glowSpriteMin |
string (cheat) |
| a_glowSpriteSize |
float (cheat) |
| a_glowSunBaseScale | Factor to scale to sun factor with
float (cheat) |
| a_glowSunPower | Power to raise to sun factor to
float (cheat) |
| a_glowSunScale | Factor to scale to sun factor with
float (cheat) |
| a_glowThresh | Threshold above which part of the scene starts glowing
float (cheat) |
| a_sun |
float (cheat) |
| a_windTimeScale | Speed at which wind effects change
float (cheat) |
| aas_extendFlyPaths | set to 1 to enable extending fly paths
bool (cheat) default: 1 (true) |
| aas_locationMemory | used to remember a particular location, set to 'current' to store the current x,y,z location
string (cheat) |
| aas_optimizePaths | set to 1 to enable path optimization
bool (cheat) default: 1 (true) |
| aas_pullPlayer | pull the player to the specified area
string (cheat) |
| aas_pullWalk | walk instead of sprint
bool (cheat) default: 0 (false) |
| aas_randomPullPlayer | pull the player to a random area
bool (cheat) default: 0 (false) |
| aas_showAreas | show the areas in the selected aas
bool (cheat) default: 0 (false) |
| aas_showEdgeNums | show edge nums
bool (cheat) default: 0 (false) |
| aas_showFloorTrace | show floor trace
bool (cheat) default: 0 (false) |
| aas_showHopPath | show hop path to specified area
string (cheat) |
| aas_showNearestCoverArea | show the nearest area with cover from the selected area (aas_showHideArea 4 will show the nearest area in cover from area 4)
int (cheat) |
| aas_showNearestInsideArea | show the nearest area that is inside
bool (cheat) default: 0 (false) |
| aas_showObstacleAvoidance | shows obstacles along paths
bool (cheat) default: 0 (false) |
| aas_showPath | show the path to the walk specified area
string (cheat) |
| aas_showPushIntoArea | show an arrow going to the closest area
bool (cheat) default: 0 (false) |
| aas_showTravelTime | print the travel time to the specified goal area (only when aas_showAreas is set)
int (cheat) |
| aas_showWallEdgeNums | show the number of the edges of walls
bool (cheat) default: 0 (false) |
| aas_showWallEdges | show the edges of walls, 2 = project all to same height, 3 = project onscreen
int [0, 3] (cheat) |
| aas_skipObstacleAvoidance | ignore all dynamic obstacles along paths
bool (cheat) default: 0 (false) |
| aas_subSampleWalkPaths | set to 1 to enable walk path sub-sampling
bool (cheat) default: 1 (true) |
| aas_test | select which AAS to test
string [aas_player, aas_vehicle] (cheat) |
| af_contactFrictionScale | scales the contact friction
float (cheat) |
| af_forceFriction | force the given friction value
float (cheat) |
| af_highlightBody | name of the body to highlight
string (cheat) |
| af_highlightConstraint | name of the constraint to highlight
string (cheat) |
| af_jointFrictionScale | scales the joint friction
float (cheat) |
| af_maxAngularVelocity | maximum angular velocity
float (cheat) |
| af_maxLinearVelocity | maximum linear velocity
float (cheat) |
| af_showActive | show tree-like structures of articulated figures not at rest
bool (cheat) default: 0 (false) |
| af_showBodies | show bodies
bool (cheat) default: 0 (false) |
| af_showBodyNames | show body names
bool (cheat) default: 0 (false) |
| af_showConstrainedBodies | show the two bodies contrained by the highlighted constraint
bool (cheat) default: 0 (false) |
| af_showConstraintNames | show constraint names
bool (cheat) default: 0 (false) |
| af_showConstraints | show constraints
bool (cheat) default: 0 (false) |
| af_showInertia | show the inertia tensor of each body
bool (cheat) default: 0 (false) |
| af_showLimits | show joint limits
bool (cheat) default: 0 (false) |
| af_showMass | show the mass of each body
bool (cheat) default: 0 (false) |
| af_showPrimaryOnly | show primary constraints only
bool (cheat) default: 0 (false) |
| af_showTimings | show articulated figure cpu usage
bool (cheat) default: 0 (false) |
| af_showTotalMass | show the total mass of each articulated figure
bool (cheat) default: 0 (false) |
| af_showTrees | show tree-like structures
bool (cheat) default: 0 (false) |
| af_showVelocity | show the velocity of each body
bool (cheat) default: 0 (false) |
| af_skipFriction | skip friction
bool (cheat) default: 0 (false) |
| af_skipLimits | skip joint limits
bool (cheat) default: 0 (false) |
| af_skipSelfCollision | skip self collision detection
bool (cheat) default: 0 (false) |
| af_testSolid | test for bodies initially stuck in solid
bool (cheat) default: 1 (true) |
| af_timeScale | scales the time
float (cheat) |
| af_useImpulseFriction | use impulse based contact friction
bool (cheat) default: 0 (false) |
| af_useJointImpulseFriction | use impulse based joint friction
bool (cheat) default: 0 (false) |
| af_useLinearTime | use linear time algorithm for tree-like structures
bool (cheat) default: 1 (true) |
| af_useSymmetry | use constraint matrix symmetry
bool (cheat) default: 1 (true) |
| ai_debugAnimState | displays animState changes for the specified monster entity number
int (cheat) |
| ai_debugMove | draws movement information for monsters
bool (cheat) default: 0 (false) |
| ai_debugScript | displays script calls for the specified monster entity number
int (cheat) |
| ai_debugTrajectory | draws trajectory tests for monsters
bool (cheat) default: 0 (false) |
| ai_fallTime | Number of seconds before the player plays the falling animation
float (cheat) |
| anim_forceUpdate |
bool (cheat) default: 0 (false) |
| anim_maxBodyPitch | max pitch of body adjustment
float (cheat) |
| anim_minBodyPitch | min pitch of body adjustment
float (cheat) |
| anim_reduced |
bool (cheat) default: 1 (true) |
| anim_showMissingAnims | Show warnings for missing animations
bool (cheat) default: 0 (false) |
| aor_animationCutoffScale | scale the aor animation cutoff distance
float |
| aor_ikCutoffScale | scale the aor ik cutoff distance
float |
| aor_physicsCutoffScale | scale the aor physics cutoff distance
float |
| aor_physicsLod1StartScale | scale the aor physics lod 1 distance
float |
| aor_physicsLod2StartScale | scale the aor physics lod 2 distance
float |
| aor_physicsLod3StartScale | scale the aor physics lod 3 distance
float |
| bot_aimSkill | Sets the bot's default aiming skill. 0 = EASY, 1 = MEDIUM, 2 = EXPERT, 3 = MASTER
int |
| bot_breakPoint | Cause a program break to occur inside the bot's AI
bool (cheat) default: 0 (false) |
| bot_canDropDeployables | 0 = bots dont drop deployables of any kind, 1 = bots can drop all deployables
bool (cheat) default: 1 (true) |
| bot_canStrafeJump | 0 = bots can't strafe jump, 1 = bots CAN strafe jump to goal locations that are far away
bool (cheat) default: 0 (false) |
| bot_debug | Debug various bot subsystems. Many bot debugging features are disabled if this is not set to 1
bool (cheat) default: 0 (false) |
| bot_debugAirVehicles | Debug bot air vehicle usage. -1 = disable
int (cheat) |
| bot_debugGroundVehicles | Debug bot ground vehicle usage. -1 = disable
int (cheat) |
| bot_debugMapScript | Allows you to debug the bot script.
bool (cheat) default: 0 (false) |
| bot_debugObstacles | Debug bot obstacles in the world
bool (cheat) default: 0 (false) |
| bot_debugPersonalVehicles | Only used for debugging the use of the husky/icarus.
bool (cheat) default: 0 (false) |
| bot_debugSpeed | Debug bot's move speed. -1 = disable
int (cheat) |
| bot_debugWeapons | Only used for debugging bots weapons.
bool (cheat) default: 0 (false) |
| bot_doObjectives | 0 = bots let the player play the hero, with the bots filling a supporting role, 1 = bots do all the major objectives along with the player
bool default: 1 (true) |
| bot_drawActionDist | How far away to draw the bot action info. Default is 2048
float (cheat) |
| bot_drawActionGroupNum | Filter what action groups to draw with the bot_drawAction cmd. -1 = disabled.
int (cheat) |
| bot_drawActionNumber | Draw a specific bot action only. -1 = disable
int (cheat) |
| bot_drawActions | Draw the bot's actions.
bool (cheat) default: 0 (false) |
| bot_drawActionSize | How big to draw the bot action info. Default is 0.2
float (cheat) |
| bot_drawActiveActionsOnly | Draw only active bot actions. 1 = all active actions. 2 = only GDF active actions. 3 = only Strogg active actions. Combo actions, that have both GDF and strogg goals, will still show up.
int (cheat) |
| bot_drawClientNumbers | Draw every clients number above their head
bool (cheat) default: 0 (false) |
| bot_drawNodes | draw vehicle path nodes
bool (cheat) default: 0 (false) |
| bot_drawObstacles | Draw the bot's dynamic obstacles in the world
bool (cheat) default: 0 (false) |
| bot_drawRoutes | Draw the bot's routes.
bool (cheat) default: 0 (false) |
| bot_enable | 0 = bots will not be loaded in the game. 1 = bots are loaded.
bool default: 1 (true) |
| bot_fakePing | Have the bots display fake pings in the scoreboard
int |
| bot_followMe | Have the bots follow you in debug mode
bool (cheat) default: 0 (false) |
| bot_hud | Print out the bots debug info onto the players HUD. Set to the clientNum of the bot to debug. 0 = disable. Make sure bot_debug is 1.
int (cheat) |
| bot_ignoreEnemies | If set to 1, bots will ignore all enemies. Useful for debugging bot behavior
int (cheat) |
| bot_ignoreGoals | If set to 1, bots will ignore all map objectives. Useful for debugging bot behavior
int (cheat) |
| bot_knifeOnly | goofy mode where the bots only use their knifes in combat.
bool (cheat) default: 0 (false) |
| bot_minClients | Keep a minimum number of clients on the server with bots. -1 to disable
int |
| bot_noChat | 0 = bots chat, 1 = bots never chat
bool default: 0 (false) |
| bot_noRandomJump | makes bots not randomly jump
bool (cheat) default: 0 (false) |
| bot_noTapOut | makes bots not want to ever tap out, for debug purposes
bool (cheat) default: 0 (false) |
| bot_noTaunt | 0 = bots taunt, 1 = bots never taunt
bool default: 1 (true) |
| bot_pause | Pause the bot's thinking - useful for screenshots/debugging/etc
bool (cheat) default: 0 (false) |
| bot_showPath | Show the path for the bot's client number. -1 = disable.
int (cheat) |
| bot_sillyWarmup | 0 = bots play the game like normal, 1 = bots shoot each other and act silly during warmup
bool default: 1 (true) |
| bot_skill | Sets the bot's default AI skill. 0 = EASY, 1 = MEDIUM, 2 = EXPERT, 3 = MASTER
int |
| bot_skipThinkClient | A debug only cvar that skips thinking for a particular bot with the client number entered. -1 = disabled.
int (cheat) |
| bot_suicide | Causes all bots to suicide. Useful for debugging.
bool (cheat) default: 0 (false) |
| bot_testObstacleAvoidance | test obstacle avoidance
bool (cheat) default: 0 (false) |
| bot_threadFixedDelay | force the bot AI to always trail bot_threadFrameDelay frames behind
bool default: 0 (false) |
| bot_threadFrameDelay | maximum number of game frames the bot AI can trail behind
int [0, 4] |
| bot_threading | enable running the bot AI in a separate thread
bool default: 1 (true) |
| bot_uiNumGDF | The number of gdf bots to add to the server. -1 to disable
int |
| bot_uiNumStrogg | The number of strogg bots to add to the server. -1 to disable
int |
| bot_uiSkill | The overall skill the bots should play at in the game. 0 = EASY, 1 = MEDIUM, 2 = EXPERT, 3 = MASTER
int |
| bot_useShotguns | 0 = bots wont use shotguns/nailguns. 1 = bots will use shotguns/nailguns.
bool default: 1 (true) |
| bot_useSpawnHosts | 0 = strogg bots can't use spawn host bodies, 1 = bots can use spawnhosts
bool default: 1 (true) |
| bot_useVehicles | 0 = bots dont use vehicles, 1 = bots do use vehicles
bool (cheat) default: 1 (true) |
| bse_debris | disable effect debris
bool (cheat) default: 1 (true) |
| bse_debug | display debug info about effect
int (cheat) |
| bse_detailLevel | Detail setting for effects
float |
| bse_effectsStats |
string (cheat) |
| bse_enabled | set to false to disable all effects
bool (cheat) default: 1 (true) |
| bse_maxDecalDistance | Maximum distance from the viewer to spawn decals
float (cheat) |
| bse_physics | disable effect physics
bool (cheat) default: 1 (true) |
| bse_projectileEffect | this effect will replace projectile explosions
string (cheat) |
| bse_rateCost | rate cost multiplier for spawned effects
float |
| bse_rateLimit | rate limit for spawned effects
float |
| bse_render | disable effect rendering
bool (cheat) default: 1 (true) |
| bse_showBounds | display debug bounding boxes effect
int (cheat) |
| bse_simple | simple versions of effects
bool default: 0 (false) |
| bse_singleEffect | set to the name of the effect that is only played
string (cheat) |
| bse_speeds | print bse frame statistics
int (cheat) |
| cm_backFaceCull | cull back facing polygons
bool (cheat) default: 0 (false) |
| cm_debugCollision | debug the collision detection
bool (cheat) default: 0 (false) |
| cm_debugRotation | debug rotation failure
bool (cheat) default: 1 (true) |
| cm_debugSetParms | debug set parameters
bool (cheat) default: 1 (true) |
| cm_debugTranslation | debug translation failure
bool (cheat) default: 1 (true) |
| cm_drawColor | color used to draw the collision models
string (cheat) |
| cm_drawFilled | draw filled polygons
bool (cheat) default: 0 (false) |
| cm_drawIndexScale | scale of primitive indices
float (cheat) |
| cm_drawIndices | draw primitive indices
bool (cheat) default: 0 (false) |
| cm_drawInternal | draw internal edges green
bool (cheat) default: 1 (true) |
| cm_drawMask | collision mask
string [none, solid, opaque, water, playerclip, moveableclip, ikclip, slidemover, body, corpse, trigger, vehicleclip, rendermodel, projectile, explosion, monster, forcefield] (cheat) |
| cm_drawNormals | draw polygon and edge normals
float (cheat) |
| cm_drawTraces | draw polygon and edge normals
bool (cheat) default: 0 (false) |
| cm_loadRenderModels | allow loading of render models for collision at run time
bool (cheat) default: 1 (true) |
| cm_showCompiledModelstats | show stats for all compiled collision models
bool (cheat) default: 0 (false) |
| cm_showConversionWarnings | sets whether to show warnings when converting models to trace models
bool (cheat) default: 0 (false) |
| cm_storeCollisionModelStats | any models converted will be stored for output later using the command dumpCollisionModelStats
bool (cheat) default: 0 (false) |
| cm_testAngle |
float (cheat) |
| cm_testBox |
string (cheat) |
| cm_testBoxRotation |
string (cheat) |
| cm_testCollision |
bool (cheat) default: 0 (false) |
| cm_testLength |
float (cheat) |
| cm_testModel |
int (cheat) |
| cm_testOrigin |
string (cheat) |
| cm_testRadius |
float (cheat) |
| cm_testRandomMany |
bool (cheat) default: 0 (false) |
| cm_testReset |
bool (cheat) default: 0 (false) |
| cm_testRotation |
bool (cheat) default: 1 (true) |
| cm_testTimes |
int (cheat) |
| cm_testTranslation |
bool (cheat) default: 1 (true) |
| cm_testWalk |
bool (cheat) default: 1 (true) |
| cm_writeCompiledCollisionModels | write out generated collision models to disk
bool (cheat) default: 0 (false) |
| com_allowConsole | allow toggling console with the tilde key
bool default: 0 (false) |
| com_asyncInput | sample input from the async thread
bool (cheat) default: 0 (false) |
| com_asyncSound | 0: mix sound inline, 1: memory mapped async mix, 2: callback mixing, 3: write async mix
int [0, 1] (cheat) |
| com_aviDemoHeight |
int (cheat) |
| com_aviDemoSamples |
int (cheat) |
| com_aviDemoTics |
int (cheat) |
| com_aviDemoWidth |
int (cheat) |
| com_compressDemos |
bool (cheat) default: 0 (false) |
| com_fixedTic |
bool (cheat) default: 0 (false) |
| com_forceGenericSIMD | force generic platform independent SIMD
bool default: 0 (false) |
| com_gpuSpec | hardware classification, -1 = not detected, 0 = low quality, 1 = medium quality, 2 = high quality, 3 = ultra quality
int |
| com_journal | 1 = record journal, 2 = play back journal
int [0, 2] (init) |
| com_logDemos |
bool (cheat) default: 0 (false) |
| com_machineSpec | hardware classification, -1 = not detected, 0 = low quality, 1 = medium quality, 2 = high quality
int |
| com_makingBuild | 1 when making a build
bool (cheat) default: 0 (false) |
| com_makingRC | 1 when making a release candidate
bool (cheat) default: 0 (false) |
| com_minTics |
int (cheat) |
| com_preciseTic | run one game tick every async thread update
bool (cheat) default: 1 (true) |
| com_preloadDemos |
bool (cheat) default: 1 (true) |
| com_purgeAll | purge everything between level loads
bool default: 0 (false) |
| com_showAngles |
bool (cheat) default: 0 (false) |
| com_showBPS | show bot think frames per second
bool default: 0 (false) |
| com_showDemo |
bool (cheat) default: 0 (false) |
| com_showFPS | show frames rendered per second
bool default: 0 (false) |
| com_showMemoryUsage | show total and per frame memory usage
bool default: 0 (false) |
| com_showSoundDecoders | show sound decoders
bool default: 0 (false) |
| com_showTics |
bool (cheat) default: 0 (false) |
| com_showTPS | show mega tiles loaded per second
bool default: 0 (false) |
| com_skipGameDraw |
bool (cheat) default: 0 (false) |
| com_skipRenderer | skip the renderer completely
bool (cheat) default: 0 (false) |
| com_skipWarnings | skip all warnings
bool default: 0 (false) |
| com_speeds | show engine timings
bool default: 0 (false) |
| com_timestampPrints | print time with each console print, 1 = msec, 2 = sec
string (cheat) |
| com_unlock_avgFrames | average out render times over n frames for extra renders management
int |
| com_unlock_maxFPS | maximum FPS unlock will try to reach (only works in timing methods 1 & 2) - zero = no limit
int |
| com_unlock_safetyMargin | percentage safety margin under which not to trigger an extra render
float |
| com_unlock_timingMethod | method of timing interpolated/extrapolated frames: 0 = whenever they fit; 1 = on boundaries of framerate multiples of 30; 2 = like 1, but using total previous everything time to estimate, not just render time
int |
| com_unlockFPS | allow renderer to go faster than game ticks
bool default: 1 (true) |
| com_useBinaryDecls | Load binary versions of declarations falling back to text if not found
bool (cheat) default: 1 (true) |
| com_useFastVidRestart | Allow use of fast vid restarts
bool default: 0 (false) |
| com_videoRam | holds the last amount of detected video ram
int |
| com_wipeSeconds |
float (cheat) |
| com_writeBinaryDecls | Write binary versions of declarations
bool (cheat) default: 0 (false) |
| con_noPrint | print on the console but not onscreen when console is pulled up
bool default: 1 (true) |
| con_notifyTime | time messages are displayed onscreen when console is pulled up
float |
| con_speed | speed at which the console moves up and down
float |
| decl_show | set to 1 to print parses, 2 to also print references, 3 only prints out of level load, 4 only prints out of level load but also prints references
int [0, 4] (cheat) |
| decl_usageLog | creates a log of all declarations touched
bool (cheat) default: 0 (false) |
| demo_debug | debug demo replay system
bool default: 0 (false) |
| demo_noclip | noclip through a demo
bool (cheat) default: 0 (false) |
| demo_prediction | prediction when playing back a server demo in milliseconds
int |
| demo_scale | speed scaling of demo replays
float [0.01, 100] |
| demo_snapshotDelay | delay between snapshots for server side demo recordings
int |
| developer | developer mode
bool default: 0 (false) |
| fs_basepath |
string (init) |
| fs_caseSensitiveOS |
bool (cheat) default: 0 (false) |
| fs_cdpath |
string (init) |
| fs_copyfiles |
int [0, 5] (init) |
| fs_debug |
int [0, 2] (cheat) |
| fs_devpath |
string (init) |
| fs_game | mod path
string (init) |
| fs_game_base | alternate mod path, searched after the main fs_game path, before the basedir
string (init) |
| fs_restrict |
bool (init) default: 0 (false) |
| fs_savepath |
string (init) |
| fs_searchAddons | search all addon pk4s ( disables addon functionality )
bool (cheat) default: 0 (false) |
| fs_toolsPath | quoted paths that are searched for tools
string (cheat) |
| fs_userpath |
string (init) |
| g_allowComplaint_charge | Allow complaints for teamkills with charges
bool default: 0 (false) |
| g_allowComplaint_explosives | Allow complaints for explosive weapons and items
bool default: 1 (true) |
| g_allowComplaint_firesupport | Allow complaints for teamkills with fire support
bool default: 1 (true) |
| g_allowLateJoin | Enable/disable players joining a match in progress
bool default: 1 (true) |
| g_autoFireTeam | Prompt to join a fireteam when switching to a new team.
bool default: 0 (false) |
| g_banner_1 | banner message 1
string |
| g_banner_10 | banner message 10
string |
| g_banner_11 | banner message 11
string |
| g_banner_12 | banner message 12
string |
| g_banner_13 | banner message 13
string |
| g_banner_14 | banner message 14
string |
| g_banner_15 | banner message 15
string |
| g_banner_16 | banner message 16
string |
| g_banner_2 | banner message 2
string |
| g_banner_3 | banner message 3
string |
| g_banner_4 | banner message 4
string |
| g_banner_5 | banner message 5
string |
| g_banner_6 | banner message 6
string |
| g_banner_7 | banner message 7
string |
| g_banner_8 | banner message 8
string |
| g_banner_9 | banner message 9
string |
| g_banner_delay | delay between banner messages
int |
| g_banner_loopdelay | delay before banner messages repeat, 0 = off
int |
| g_cacheDictionaryMedia | Precache all media from entity dictionaries
bool default: 1 (true) |
| g_chatDefaultColor | RGBA value for normal chat prints
string |
| g_chatFireTeamColor | RGBA value for fire team chat prints
string |
| g_chatLineTimeout | number of seconds that each chat line stays in the history
float |
| g_chatTeamColor | RGBA value for team chat prints
string |
| g_cheapDecalsMaxDistance | max distance decals are created
string |
| g_collisionModelMask |
int (cheat) |
| g_commandMapZoom | command map zoom level
float [0.125, 0.75] |
| g_commandMapZoomStep | percent to increase/decrease command map zoom by
float |
| g_compiledScriptSafety | enables extra safety checks in exported scripts
bool (cheat) default: 1 (true) |
| g_complaintGUIDLimit | Total unique complaints at which a player will be kicked
int |
| g_complaintLimit | Total complaints at which a player will be kicked
int |
| g_damageIndicatorAlphaScale | alpha of the damage indicators
float |
| g_damageIndicatorColor | color of the damage indicators
string |
| g_damageIndicatorFadeTime | number of seconds that a damage indicator stays visible
float |
| g_damageIndicatorHeight | height of the damage indicators
float |
| g_damageIndicatorWidth | width of the damage indicators
float |
| g_debugAnim | displays information on which animations are playing on the specified entity number. set to -1 to disable.
int (cheat) |
| g_debugAnimLookups | prints successful animation lookups
int (cheat) |
| g_debugAnimStance | displays information on which stances are set on the specified entity number. set to -1 to disable.
int (cheat) |
| g_debugBounds | checks for models with bounds > 2048
bool (cheat) default: 0 (false) |
| g_debugCinematic |
bool (cheat) default: 0 (false) |
| g_debugDamage |
bool (cheat) default: 0 (false) |
| g_debugFootsteps | prints which surfacetype the player is walking on
bool (cheat) default: 0 (false) |
| g_debugForceFields |
bool (cheat) default: 0 (false) |
| g_debugFrameCommands | Prints out frame commands as they are called
bool (cheat) default: 0 (false) |
| g_debugFrameCommandsFilter | Filter the type of framecommands
string (cheat) |
| g_debugGUI | Show GUI window outlines
bool (cheat) default: 0 (false) |
| g_debugGUIEvents | Show the results of events
int (cheat) |
| g_debugGUIRenderWorld | Output information for GUI-based renderWorlds
bool (cheat) default: 0 (false) |
| g_debugGUITextRect | Show windows' text rectangle outlines
bool (cheat) default: 0 (false) |
| g_debugGUITextScale | Size that the debug GUI info font is drawn in.
float (cheat) |
| g_debugLocations |
bool (cheat) default: 0 (false) |
| g_debugMask | debugs a deployment mask
string (cheat) |
| g_debugNetworkWrite |
bool (cheat) default: 0 (false) |
| g_debugPlayerList | fills UI lists with fake players
int (cheat) |
| g_debugProficiency |
bool (cheat) default: 0 (false) |
| g_debugScript |
bool (cheat) default: 0 (false) |
| g_debugSpecatorList | fills the spectator list with fake players
int (cheat) |
| g_debugVehicleDriveForces | show info about wheeled drive forces
bool (cheat) default: 0 (false) |
| g_debugVehicleFeedback | show info about wheeled suspension feedback
bool (cheat) default: 0 (false) |
| g_debugVehicleFrictionFeedback | show info about wheeled surface friction feedback
bool (cheat) default: 0 (false) |
| g_debugVehicleHoverPads | show info about hoverpads
bool (cheat) default: 0 (false) |
| g_debugVehicleHurtZones | show info about the hurtZone component
bool (cheat) default: 0 (false) |
| g_debugVehiclePseudoHover | show info about the pseudoHover component
bool (cheat) default: 0 (false) |
| g_debugVehicleWheelForces | show info about wheel forces
bool (cheat) default: 0 (false) |
| g_debugWakes | Debug the vehicle wakes
bool (cheat) default: 0 (false) |
| g_debugWeapon |
bool (cheat) default: 0 (false) |
| g_debugWeaponSpread | displays the current spread value for the weapon
bool (cheat) default: 0 (false) |
| g_debugWorldTasks | draws a sphere around ranged based tasks
bool (cheat) default: 0 (false) |
| g_decals | show decals such as bullet holes
bool default: 1 (true) |
| g_demoAnalyzationSectorSize | sector size for stat generation
int (cheat) |
| g_demoAnalyze | analyze demo during playback
bool (cheat) default: 0 (false) |
| g_demoOutputMDF | output entity keyframe data from demo
int [0, 2] (cheat) |
| g_disableFootsteps | enable/disable footsteps
bool (cheat) default: 0 (false) |
| g_disableGlobalAudio | disable global VOIP communication
bool default: 0 (false) |
| g_disableGlobalChat | disable global text communication
bool default: 0 (false) |
| g_disableTransportDebris |
bool (cheat) default: 0 (false) |
| g_disableVehicleSpawns | disables vehicles spawning from construction pads
string (cheat) |
| g_disasm | disassemble script into base/script/disasm.txt on the local drive when script is compiled
bool (cheat) default: 0 (false) |
| g_dragDamping |
float (cheat) |
| g_dragEntity | allows dragging physics objects around by placing the crosshair over them and holding the fire button
bool (cheat) default: 0 (false) |
| g_dragMaxforce |
float (cheat) |
| g_dragShowSelection |
bool (cheat) default: 0 (false) |
| g_drawContacts | draw physics object contacts
bool (cheat) default: 0 (false) |
| g_drawPlayerDamage | Draws numbers above the player's head every time they take damage ( Must be enabled on the server too )
bool (cheat) default: 0 (false) |
| g_drawPlayerIcons | Enables/Disables player icons
bool default: 1 (true) |
| g_drawRouteConstraints | draws lines showing route constraints
int (cheat) |
| g_editEntityMode | 0 = off
1 = lights 2 = sounds 3 = articulated figures 4 = particle systems 5 = monsters 6 = entity names 7 = entity models int [0, 7] (cheat) |
| g_enemyColor | color of enemy units
string |
| g_execMapConfigs | Execute map cfg with same name
bool default: 0 (false) |
| g_exportMask |
string (cheat) |
| g_forceClear | forces clearing of color buffer on main game draw (faster)
bool (cheat) default: 1 (true) |
| g_fov |
int |
| g_frametime | displays timing information for each game frame
bool (cheat) default: 0 (false) |
| g_friendlyColor | color of friendly units
string |
| g_gameReviewPause | Time (in minutes) for scores review time
float |
| g_gameReviewReadyWait | wait for players to ready up before going to the next map
bool default: 0 (false) |
| g_gravity |
float (cheat) |
| g_guiSpeeds | Show GUI speeds
bool (cheat) default: 0 (false) |
| g_gunX |
float (cheat) |
| g_gunY |
float (cheat) |
| g_gunZ |
float (cheat) |
| g_hitBeep | play hit beep sound when you inflict damage.
0 = do nothing 1 = beep/flash cross-hair 2 = beep 3 = flash cross-hair int |
| g_kickAmplitude |
float (cheat) |
| g_kickBanLength | length of time a kicked player will be banned for
float |
| g_kickTime |
float (cheat) |
| g_knockback |
int (cheat) |
| g_logObjectives | log objective completion info
bool default: 1 (true) |
| g_logProficiency | log proficiency data
bool default: 1 (true) |
| g_maxPlayerWarnings | maximum warnings before player is kicked
int |
| g_maxShowDistance |
float (cheat) |
| g_maxSpectateTime | maximum length of time a player may spectate for
float |
| g_maxTransportDebrisExtraHigh | The maximum number of pieces of extra high priority (really large) debris. -1 means no limit.
int |
| g_maxTransportDebrisHigh | The maximum number of pieces of high priority (large) debris. -1 means no limit.
int |
| g_maxTransportDebrisLow | The maximum number of pieces of low priority (small) debris. -1 means no limit.
int |
| g_maxTransportDebrisMedium | The maximum number of pieces of medium priority (middling) debris. -1 means no limit.
int |
| g_maxVoiceChats | maximum number of voice chats a player may do in a period of time
int |
| g_maxVoiceChatsOver | time over which the maximum number of voice chat limit is applied
int |
| g_muteSpecs | Send all spectator global chat to team chat
bool default: 0 (false) |
| g_neutralColor | color of neutral units
string |
| g_nextMap | commands to execute when the current map/campaign ends
string |
| g_noBotSpectate | disables the ability to spectate bots
bool default: 1 (true) |
| g_noProficiency | enable/disable XP
bool default: 0 (false) |
| g_noRouteConstraintKick | enables/disables players being kicked for deviating from routes
bool default: 0 (false) |
| g_noRouteMaskDestruction | enables/disables the mcp being destroyed when driven outside the mask
bool default: 0 (false) |
| g_noVehicleDecay | enables / disables vehicle decay
bool (cheat) default: 0 (false) |
| g_password | game password
string |
| g_playerArrowIconSize | Size of the screen space player arrow icons
float |
| g_playerIconAlphaScale | alpha to apply to world-based objective icons
float |
| g_playerIconSize | Size of the screen space player icons
float |
| g_playerPushForce | force players can be pushed by other players
float (cheat) |
| g_playTooltipSound | Play the sound attached to a tooltip when it is shown
bool default: 1 (true) |
| g_privatePassword | game password for private slots
string |
| g_radialMenuMouseInput | 0 - no mouse input
1 - mouse input, no view movement 2 - mouse input, view movement int |
| g_radialMenuMouseSensitivity | Mouse input scale
float |
| g_radialMenuStyle | Sets the style of the quick chat menu: 0 = radial, 1 = vertical
int |
| g_radialMenuUseNumberShortcuts | Use numbers instead of alpha-numeric shortcuts
bool default: 1 (true) |
| g_removeStaticEntities | Remove non-dynamic entities on map spawn when they aren't needed
bool (cheat) default: 1 (true) |
| g_rotateCommandMap | Rotate the command map around the player
bool default: 1 (true) |
| g_showActiveEntities | draws boxes around thinking entities.
bool (cheat) default: 0 (false) |
| g_showAreaClipSectors |
float (cheat) |
| g_showcamerainfo | displays the current frame # for the camera when playing cinematics
string (cheat) |
| g_showChatLocation | show/hide locations in chat text
bool (cheat) default: 1 (true) |
| g_showClipSectorFilter |
string (cheat) |
| g_showClipSectors |
bool (cheat) default: 0 (false) |
| g_showCollisionModels |
bool (cheat) default: 0 (false) |
| g_showCollisionTraces |
bool (cheat) default: 0 (false) |
| g_showCollisionWorld |
int (cheat) |
| g_showCommandMapNames | Show/hide location text on the commandmap
bool (cheat) default: 0 (false) |
| g_showCompileStats | sets whether to show stats at the end of compilation or not
bool (cheat) default: 0 (false) |
| g_showCrosshairInfo | shows information about the entity under your crosshair
int (cheat) |
| g_showDemoHud | draw the demo hud gui
bool (cheat) default: 0 (false) |
| g_showDemoView | show player's calculated view when paused instead of free-fly cam
bool (cheat) default: 0 (false) |
| g_showEntityInfo |
bool (cheat) default: 0 (false) |
| g_showEntityInfoPrint |
bool (cheat) default: 0 (false) |
| g_showFireTeamLocation | show/hide locations in fireteam box text
bool default: 0 (false) |
| g_showHud | draw the hud gui
bool (cheat) default: 1 (true) |
| g_showLocationWayPoints | Show/hide location waypoints in the world
int (cheat) |
| g_showPlayerShadow | enables shadow of player model
bool default: 1 (true) |
| g_showPlayerSpeed | displays player movement speed
bool default: 0 (false) |
| g_showPVS |
int [0, 2] (cheat) |
| g_showRenderModelBounds |
bool (cheat) default: 0 (false) |
| g_showTargets | draws entities and their targets. hidden entities are drawn grey.
bool (cheat) default: 0 (false) |
| g_showTestModelFrame | displays the current animation and frame # for testmodels
bool (cheat) default: 0 (false) |
| g_showTriggers | draws trigger entities (orange) and their targets (green). disabled triggers are drawn grey.
bool (cheat) default: 0 (false) |
| g_showVehiclePathNodes |
int (cheat) |
| g_showWayPoints | show or hide world-based objective icons
bool default: 1 (true) |
| g_skipDeployChecks | Skips deployment territory checks, etc
bool (cheat) default: 0 (false) |
| g_skipIntro | skip the opening intro movie
bool (read only) default: 1 (true) |
| g_skipLocalizedPrecipitation | Enable/disable precipitation effects
bool (cheat) default: 0 (false) |
| g_skipPostProcess | draw the post process gui
bool (cheat) default: 0 (false) |
| g_skipPrecipitation | Enable/disable precipitation effects
bool (cheat) default: 0 (false) |
| g_skipVehicleAccelFeedback | skip acceleration effects on wheeled suspensions
bool (cheat) default: 0 (false) |
| g_skipVehicleFrictionFeedback | ignore the effects of surface friction
bool (cheat) default: 0 (false) |
| g_skipVehicleTurnFeedback | skip turn ducking effects on wheeled suspensions
bool (cheat) default: 0 (false) |
| g_skipViewEffects | skip damage and other view effects
bool (cheat) default: 0 (false) |
| g_skipWeaponSwitchAnimations | If 1, players won't play their weapon switching animations.
bool (cheat) default: 1 (true) |
| g_spectateLerpScale | Controls view smoothing for spectators
float [0.2, 1] |
| g_stopWatchMode | stopwatch mode, 0 = ABBA, 1 = ABAB
int (cheat) |
| g_teamSwitchDelay | Delay (in seconds) before player can change teams again
int |
| g_testLadders |
bool (cheat) default: 0 (false) |
| g_testModelAnimate | test model animation,
0 = cycle anim with origin reset 1 = cycle anim with fixed origin 2 = cycle anim with continuous origin 3 = frame by frame with continuous origin 4 = play anim once int [0, 4] (cheat) |
| g_testModelBlend | number of frames to blend
int (cheat) |
| g_testModelRotate | test model rotation speed
string (cheat) |
| g_testParticle | test particle visualization, set by the particle editor
int (cheat) |
| g_testParticleName | name of the particle being tested by the particle editor
string (cheat) |
| g_testPostProcess | name of material to draw over screen
string (cheat) |
| g_testSpectator |
int (cheat) |
| g_testViewSkin | name of skin to use for the view
string (cheat) |
| g_transportDebrisExtraHighCutoff | Beyond this distance from the viewpoint extra high priority debris will not be spawned. -1 means no limit.
int |
| g_transportDebrisHighCutoff | Beyond this distance from the viewpoint high priority debris will not be spawned. -1 means no limit.
int |
| g_transportDebrisLowCutoff | Beyond this distance from the viewpoint low priority debris will not be spawned. -1 means no limit.
int |
| g_transportDebrisMediumCutoff | Beyond this distance from the viewpoint medium priority debris will not be spawned. -1 means no limit.
int |
| g_unlock_interpolateMoving | interpolate moving objects in fps unlock mode
bool default: 1 (true) |
| g_unlock_updateAngles | update view angles in fps unlock mode
bool default: 1 (true) |
| g_unlock_updateViewpos | update view origin in fps unlock mode
bool default: 1 (true) |
| g_unlock_viewStyle | 0: extrapolate view origin, 1: interpolate view origin
int |
| g_useCompiledScript | enable/disable native compiled scripts
bool default: 1 (true) |
| g_useSimpleStats | only look up local server stats
bool (cheat) default: 0 (false) |
| g_useTraceCollection | Use optimized trace collections
bool (cheat) default: 1 (true) |
| g_vehicleForce |
float (cheat) |
| g_vehicleSteerKeyScale | The scale of the wheeled vehicle steering keys - 1 is standard, 2 is twice as fast, etc
float |
| g_vehicleSuspensionDamping |
float (cheat) |
| g_vehicleSuspensionDown |
float (cheat) |
| g_vehicleSuspensionKCompress |
float (cheat) |
| g_vehicleSuspensionUp |
float (cheat) |
| g_vehicleTireFriction |
float (cheat) |
| g_vehicleVelocity |
float (cheat) |
| g_vehicleWheelTracesPerFrame | What fraction of the wheels are updated per frame
float (cheat) |
| g_version | game version
string (read only) |
| g_volumeMusic_dB | music volume in dB
float |
| g_votePassPercentage | Percentage of yes votes required for a vote to pass
float [0, 100] |
| g_voteWait | Delay (in minutes) before player may perform a callvote again
float |
| g_walkerTraceDistance | distance to check for space for the walker to move
float |
| g_warmup | Length (in minutes) of warmup period
float |
| g_warmupDamage | Enable/disable players taking damage during warmup
bool default: 1 (true) |
| g_waypointAlphaScale | alpha to apply to world-based objective icons
float |
| g_waypointDistanceMax | min distance at which to show max icon size
float |
| g_waypointDistanceMin | max distance at which to show min icon size
float |
| g_waypointSizeMax | max world-view icon size
float |
| g_waypointSizeMin | min world-view icon size
float |
| g_weaponSwitchTimeout |
float |
| g_xpSave | stores xp for disconnected players which will be given back if they reconnect
bool default: 1 (true) |
| gamedate |
string (read only) |
| gamename |
string (read only) |
| gui_crosshairAlpha | alpha of crosshair
float |
| gui_crosshairColor | RGB color tint for crosshair elements
string |
| gui_crosshairDef | name of def containing crosshair
string |
| gui_crosshairGrenadeAlpha | alpha of grenade timer components
float |
| gui_crosshairKey | name of crosshair key in def specified by gui_crosshairDef
string |
| gui_crosshairSpreadAlpha | alpha of spread components
float |
| gui_crosshairSpreadScale | amount to scale the spread indicator movement
float |
| gui_crosshairStatsAlpha | alpha of health/ammo/reload components
float |
| gui_debugLayout | Debug UI layout classes
bool (cheat) default: 0 (false) |
| gui_debugRadialMenus | Show radial menu debugging info
bool (cheat) default: 0 (false) |
| gui_doubleClickTime | Delay in seconds between considering two mouse clicks a double-click
float |
| gui_notificationPause | length of time between successive notifications, in seconds
float |
| gui_notificationTime | length of time a user notification is on screen, in seconds
float |
| gui_scoreBoardSort | 0 - group by XP, 1 - group by fireteam, then by XP
int |
| gui_showTooltips | Globally enable or disable tooltips.
bool default: 1 (true) |
| gui_tooltipDelay | Delay in seconds before tooltips pop up.
float |
| ik_debug | show IK debug lines
bool (cheat) default: 0 (false) |
| ik_enable | enable IK
bool (cheat) default: 1 (true) |
| image_anisotropy | set the maximum texture anisotropy if available
string |
| image_bumpPicMip | Uses a miplevel X steps down
int [-4, 2] |
| image_colorMipLevels | development aid to see texture mip usage
bool (cheat) default: 0 (false) |
| image_detailPower | Controls how fast the detail textures fade out (0 = normal mipmaps, 1 is falloff after the first level)
string |
| image_diffusePicMip | Uses a miplevel X steps down
int [-4, 2] |
| image_editorPicMip |
int [-4, 1] (cheat) |
| image_filter | changes texture filtering on mipmapped images
string [GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR, GL_NEAREST, GL_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR] |
| image_globalPicMip | globally uses a miplevel X steps down
int [-4, 2] |
| image_ignoreHighQuality | ignore high quality setting on materials
string |
| image_lodbias | change lod bias on mipmapped images
float [-1, 1] |
| image_lodDistance | Distance at wich images don't need full resolution
float (cheat) |
| image_picMip | Uses a miplevel X steps down
int [-4, 2] |
| image_picMipEnable | Enable picmip
int |
| image_roundDown | round bad sizes down to nearest power of two
bool default: 1 (true) |
| image_showBackgroundLoads | 1 = print number of outstanding background loads
bool (cheat) default: 0 (false) |
| image_skipUpload | used during the build process, will skip uploads
bool (cheat) default: 0 (false) |
| image_specularPicMip | Uses a miplevel X steps down
int [-4, 2] |
| image_useAllFormats | allow alpha/intensity/luminance/luminance+alpha
bool default: 1 (true) |
| image_useBackgroundLoads | 1 = enable background loading of images
bool default: 1 (true) |
| image_useCompression | 0 = force everything to high quality
bool default: 1 (true) |
| image_useNormalCompression | 2 = use rxgb compression for normal maps, 1 = use 256 color compression for normal maps if available
int |
| image_useOfflineCompression | write a batch file for offline compression of DDS files
bool (cheat) default: 0 (false) |
| image_usePrecompressedTextures | use .dds files if present
string |
| image_writeNormalTGA | write .tgas of the final normal maps for debugging
bool (cheat) default: 0 (false) |
| image_writeNormalTGAPalletized | write .tgas of the final palletized normal maps for debugging
bool (cheat) default: 0 (false) |
| image_writePrecompressedTextures | write .dds files if necessary
bool (cheat) default: 0 (false) |
| image_writeTGA | write .tgas of the non normal maps for debugging
bool (cheat) default: 0 (false) |
| in_anglespeedkey | angle change scale when holding down _speed button
float |
| in_car_pitch_axis | which controller axis is used
int |
| in_car_pitch_deadZone | specifies how far large the dead-zone is on the controller axis
float |
| in_car_pitch_invert | inverts the axis
bool default: 1 (true) |
| in_car_pitch_joy | the joystick number used
int |
| in_car_pitch_offset | the step up the dead zone
float |