Crrrazzzy

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a_glowBaseScale Original image contribution factor

float (cheat)

a_glowLuminanceDependency Dependency of the glow on the luminance(brightness)

float (cheat)

a_glowScale Blurred image contribution factor

float (cheat)

a_glowSpriteMin

string (cheat)

a_glowSpriteSize

float (cheat)

a_glowSunBaseScale Factor to scale to sun factor with

float (cheat)

a_glowSunPower Power to raise to sun factor to

float (cheat)

a_glowSunScale Factor to scale to sun factor with

float (cheat)

a_glowThresh Threshold above which part of the scene starts glowing

float (cheat)

a_sun

float (cheat)

a_windTimeScale Speed at which wind effects change

float (cheat)

aas_extendFlyPaths set to 1 to enable extending fly paths

bool (cheat) default: 1 (true)

aas_locationMemory used to remember a particular location, set to 'current' to store the current x,y,z location

string (cheat)

aas_optimizePaths set to 1 to enable path optimization

bool (cheat) default: 1 (true)

aas_pullPlayer pull the player to the specified area

string (cheat)

aas_pullWalk walk instead of sprint

bool (cheat) default: 0 (false)

aas_randomPullPlayer pull the player to a random area

bool (cheat) default: 0 (false)

aas_showAreas show the areas in the selected aas

bool (cheat) default: 0 (false)

aas_showEdgeNums show edge nums

bool (cheat) default: 0 (false)

aas_showFloorTrace show floor trace

bool (cheat) default: 0 (false)

aas_showHopPath show hop path to specified area

string (cheat)

aas_showNearestCoverArea show the nearest area with cover from the selected area (aas_showHideArea 4 will show the nearest area in cover from area 4)

int (cheat)

aas_showNearestInsideArea show the nearest area that is inside

bool (cheat) default: 0 (false)

aas_showObstacleAvoidance shows obstacles along paths

bool (cheat) default: 0 (false)

aas_showPath show the path to the walk specified area

string (cheat)

aas_showPushIntoArea show an arrow going to the closest area

bool (cheat) default: 0 (false)

aas_showTravelTime print the travel time to the specified goal area (only when aas_showAreas is set)

int (cheat)

aas_showWallEdgeNums show the number of the edges of walls

bool (cheat) default: 0 (false)

aas_showWallEdges show the edges of walls, 2 = project all to same height, 3 = project onscreen

int [0, 3] (cheat)

aas_skipObstacleAvoidance ignore all dynamic obstacles along paths

bool (cheat) default: 0 (false)

aas_subSampleWalkPaths set to 1 to enable walk path sub-sampling

bool (cheat) default: 1 (true)

aas_test select which AAS to test

string [aas_player, aas_vehicle] (cheat)

af_contactFrictionScale scales the contact friction

float (cheat)

af_forceFriction force the given friction value

float (cheat)

af_highlightBody name of the body to highlight

string (cheat)

af_highlightConstraint name of the constraint to highlight

string (cheat)

af_jointFrictionScale scales the joint friction

float (cheat)

af_maxAngularVelocity maximum angular velocity

float (cheat)

af_maxLinearVelocity maximum linear velocity

float (cheat)

af_showActive show tree-like structures of articulated figures not at rest

bool (cheat) default: 0 (false)

af_showBodies show bodies

bool (cheat) default: 0 (false)

af_showBodyNames show body names

bool (cheat) default: 0 (false)

af_showConstrainedBodies show the two bodies contrained by the highlighted constraint

bool (cheat) default: 0 (false)

af_showConstraintNames show constraint names

bool (cheat) default: 0 (false)

af_showConstraints show constraints

bool (cheat) default: 0 (false)

af_showInertia show the inertia tensor of each body

bool (cheat) default: 0 (false)

af_showLimits show joint limits

bool (cheat) default: 0 (false)

af_showMass show the mass of each body

bool (cheat) default: 0 (false)

af_showPrimaryOnly show primary constraints only

bool (cheat) default: 0 (false)

af_showTimings show articulated figure cpu usage

bool (cheat) default: 0 (false)

af_showTotalMass show the total mass of each articulated figure

bool (cheat) default: 0 (false)

af_showTrees show tree-like structures

bool (cheat) default: 0 (false)

af_showVelocity show the velocity of each body

bool (cheat) default: 0 (false)

af_skipFriction skip friction

bool (cheat) default: 0 (false)

af_skipLimits skip joint limits

bool (cheat) default: 0 (false)

af_skipSelfCollision skip self collision detection

bool (cheat) default: 0 (false)

af_testSolid test for bodies initially stuck in solid

bool (cheat) default: 1 (true)

af_timeScale scales the time

float (cheat)

af_useImpulseFriction use impulse based contact friction

bool (cheat) default: 0 (false)

af_useJointImpulseFriction use impulse based joint friction

bool (cheat) default: 0 (false)

af_useLinearTime use linear time algorithm for tree-like structures

bool (cheat) default: 1 (true)

af_useSymmetry use constraint matrix symmetry

bool (cheat) default: 1 (true)

ai_debugAnimState displays animState changes for the specified monster entity number

int (cheat)

ai_debugMove draws movement information for monsters

bool (cheat) default: 0 (false)

ai_debugScript displays script calls for the specified monster entity number

int (cheat)

ai_debugTrajectory draws trajectory tests for monsters

bool (cheat) default: 0 (false)

ai_fallTime Number of seconds before the player plays the falling animation

float (cheat)

anim_forceUpdate

bool (cheat) default: 0 (false)

anim_maxBodyPitch max pitch of body adjustment

float (cheat)

anim_minBodyPitch min pitch of body adjustment

float (cheat)

anim_reduced

bool (cheat) default: 1 (true)

anim_showMissingAnims Show warnings for missing animations

bool (cheat) default: 0 (false)

aor_animationCutoffScale scale the aor animation cutoff distance

float

aor_ikCutoffScale scale the aor ik cutoff distance

float

aor_physicsCutoffScale scale the aor physics cutoff distance

float

aor_physicsLod1StartScale scale the aor physics lod 1 distance

float

aor_physicsLod2StartScale scale the aor physics lod 2 distance

float

aor_physicsLod3StartScale scale the aor physics lod 3 distance

float

bot_aimSkill Sets the bot's default aiming skill. 0 = EASY, 1 = MEDIUM, 2 = EXPERT, 3 = MASTER

int

bot_breakPoint Cause a program break to occur inside the bot's AI

bool (cheat) default: 0 (false)

bot_canDropDeployables 0 = bots dont drop deployables of any kind, 1 = bots can drop all deployables

bool (cheat) default: 1 (true)

bot_canStrafeJump 0 = bots can't strafe jump, 1 = bots CAN strafe jump to goal locations that are far away

bool (cheat) default: 0 (false)

bot_debug Debug various bot subsystems. Many bot debugging features are disabled if this is not set to 1

bool (cheat) default: 0 (false)

bot_debugAirVehicles Debug bot air vehicle usage. -1 = disable

int (cheat)

bot_debugGroundVehicles Debug bot ground vehicle usage. -1 = disable

int (cheat)

bot_debugMapScript Allows you to debug the bot script.

bool (cheat) default: 0 (false)

bot_debugObstacles Debug bot obstacles in the world

bool (cheat) default: 0 (false)

bot_debugPersonalVehicles Only used for debugging the use of the husky/icarus.

bool (cheat) default: 0 (false)

bot_debugSpeed Debug bot's move speed. -1 = disable

int (cheat)

bot_debugWeapons Only used for debugging bots weapons.

bool (cheat) default: 0 (false)

bot_doObjectives 0 = bots let the player play the hero, with the bots filling a supporting role, 1 = bots do all the major objectives along with the player

bool default: 1 (true)

bot_drawActionDist How far away to draw the bot action info. Default is 2048

float (cheat)

bot_drawActionGroupNum Filter what action groups to draw with the bot_drawAction cmd. -1 = disabled.

int (cheat)

bot_drawActionNumber Draw a specific bot action only. -1 = disable

int (cheat)

bot_drawActions Draw the bot's actions.

bool (cheat) default: 0 (false)

bot_drawActionSize How big to draw the bot action info. Default is 0.2

float (cheat)

bot_drawActiveActionsOnly Draw only active bot actions. 1 = all active actions. 2 = only GDF active actions. 3 = only Strogg active actions. Combo actions, that have both GDF and strogg goals, will still show up.

int (cheat)

bot_drawClientNumbers Draw every clients number above their head

bool (cheat) default: 0 (false)

bot_drawNodes draw vehicle path nodes

bool (cheat) default: 0 (false)

bot_drawObstacles Draw the bot's dynamic obstacles in the world

bool (cheat) default: 0 (false)

bot_drawRoutes Draw the bot's routes.

bool (cheat) default: 0 (false)

bot_enable 0 = bots will not be loaded in the game. 1 = bots are loaded.

bool default: 1 (true)

bot_fakePing Have the bots display fake pings in the scoreboard

int

bot_followMe Have the bots follow you in debug mode

bool (cheat) default: 0 (false)

bot_hud Print out the bots debug info onto the players HUD. Set to the clientNum of the bot to debug. 0 = disable. Make sure bot_debug is 1.

int (cheat)

bot_ignoreEnemies If set to 1, bots will ignore all enemies. Useful for debugging bot behavior

int (cheat)

bot_ignoreGoals If set to 1, bots will ignore all map objectives. Useful for debugging bot behavior

int (cheat)

bot_knifeOnly goofy mode where the bots only use their knifes in combat.

bool (cheat) default: 0 (false)

bot_minClients Keep a minimum number of clients on the server with bots. -1 to disable

int

bot_noChat 0 = bots chat, 1 = bots never chat

bool default: 0 (false)

bot_noRandomJump makes bots not randomly jump

bool (cheat) default: 0 (false)

bot_noTapOut makes bots not want to ever tap out, for debug purposes

bool (cheat) default: 0 (false)

bot_noTaunt 0 = bots taunt, 1 = bots never taunt

bool default: 1 (true)

bot_pause Pause the bot's thinking - useful for screenshots/debugging/etc

bool (cheat) default: 0 (false)

bot_showPath Show the path for the bot's client number. -1 = disable.

int (cheat)

bot_sillyWarmup 0 = bots play the game like normal, 1 = bots shoot each other and act silly during warmup

bool default: 1 (true)

bot_skill Sets the bot's default AI skill. 0 = EASY, 1 = MEDIUM, 2 = EXPERT, 3 = MASTER

int

bot_skipThinkClient A debug only cvar that skips thinking for a particular bot with the client number entered. -1 = disabled.

int (cheat)

bot_suicide Causes all bots to suicide. Useful for debugging.

bool (cheat) default: 0 (false)

bot_testObstacleAvoidance test obstacle avoidance

bool (cheat) default: 0 (false)

bot_threadFixedDelay force the bot AI to always trail bot_threadFrameDelay frames behind

bool default: 0 (false)

bot_threadFrameDelay maximum number of game frames the bot AI can trail behind

int [0, 4]

bot_threading enable running the bot AI in a separate thread

bool default: 1 (true)

bot_uiNumGDF The number of gdf bots to add to the server. -1 to disable

int

bot_uiNumStrogg The number of strogg bots to add to the server. -1 to disable

int

bot_uiSkill The overall skill the bots should play at in the game. 0 = EASY, 1 = MEDIUM, 2 = EXPERT, 3 = MASTER

int

bot_useShotguns 0 = bots wont use shotguns/nailguns. 1 = bots will use shotguns/nailguns.

bool default: 1 (true)

bot_useSpawnHosts 0 = strogg bots can't use spawn host bodies, 1 = bots can use spawnhosts

bool default: 1 (true)

bot_useVehicles 0 = bots dont use vehicles, 1 = bots do use vehicles

bool (cheat) default: 1 (true)

bse_debris disable effect debris

bool (cheat) default: 1 (true)

bse_debug display debug info about effect

int (cheat)

bse_detailLevel Detail setting for effects

float

bse_effectsStats

string (cheat)

bse_enabled set to false to disable all effects

bool (cheat) default: 1 (true)

bse_maxDecalDistance Maximum distance from the viewer to spawn decals

float (cheat)

bse_physics disable effect physics

bool (cheat) default: 1 (true)

bse_projectileEffect this effect will replace projectile explosions

string (cheat)

bse_rateCost rate cost multiplier for spawned effects

float

bse_rateLimit rate limit for spawned effects

float

bse_render disable effect rendering

bool (cheat) default: 1 (true)

bse_showBounds display debug bounding boxes effect

int (cheat)

bse_simple simple versions of effects

bool default: 0 (false)

bse_singleEffect set to the name of the effect that is only played

string (cheat)

bse_speeds print bse frame statistics

int (cheat)

cm_backFaceCull cull back facing polygons

bool (cheat) default: 0 (false)

cm_debugCollision debug the collision detection

bool (cheat) default: 0 (false)

cm_debugRotation debug rotation failure

bool (cheat) default: 1 (true)

cm_debugSetParms debug set parameters

bool (cheat) default: 1 (true)

cm_debugTranslation debug translation failure

bool (cheat) default: 1 (true)

cm_drawColor color used to draw the collision models

string (cheat)

cm_drawFilled draw filled polygons

bool (cheat) default: 0 (false)

cm_drawIndexScale scale of primitive indices

float (cheat)

cm_drawIndices draw primitive indices

bool (cheat) default: 0 (false)

cm_drawInternal draw internal edges green

bool (cheat) default: 1 (true)

cm_drawMask collision mask

string [none, solid, opaque, water, playerclip, moveableclip, ikclip, slidemover, body, corpse, trigger, vehicleclip, rendermodel, projectile, explosion, monster, forcefield] (cheat)

cm_drawNormals draw polygon and edge normals

float (cheat)

cm_drawTraces draw polygon and edge normals

bool (cheat) default: 0 (false)

cm_loadRenderModels allow loading of render models for collision at run time

bool (cheat) default: 1 (true)

cm_showCompiledModelstats show stats for all compiled collision models

bool (cheat) default: 0 (false)

cm_showConversionWarnings sets whether to show warnings when converting models to trace models

bool (cheat) default: 0 (false)

cm_storeCollisionModelStats any models converted will be stored for output later using the command dumpCollisionModelStats

bool (cheat) default: 0 (false)

cm_testAngle

float (cheat)

cm_testBox

string (cheat)

cm_testBoxRotation

string (cheat)

cm_testCollision

bool (cheat) default: 0 (false)

cm_testLength

float (cheat)

cm_testModel

int (cheat)

cm_testOrigin

string (cheat)

cm_testRadius

float (cheat)

cm_testRandomMany

bool (cheat) default: 0 (false)

cm_testReset

bool (cheat) default: 0 (false)

cm_testRotation

bool (cheat) default: 1 (true)

cm_testTimes

int (cheat)

cm_testTranslation

bool (cheat) default: 1 (true)

cm_testWalk

bool (cheat) default: 1 (true)

cm_writeCompiledCollisionModels write out generated collision models to disk

bool (cheat) default: 0 (false)

com_allowConsole allow toggling console with the tilde key

bool default: 0 (false)

com_asyncInput sample input from the async thread

bool (cheat) default: 0 (false)

com_asyncSound 0: mix sound inline, 1: memory mapped async mix, 2: callback mixing, 3: write async mix

int [0, 1] (cheat)

com_aviDemoHeight

int (cheat)

com_aviDemoSamples

int (cheat)

com_aviDemoTics

int (cheat)

com_aviDemoWidth

int (cheat)

com_compressDemos

bool (cheat) default: 0 (false)

com_fixedTic

bool (cheat) default: 0 (false)

com_forceGenericSIMD force generic platform independent SIMD

bool default: 0 (false)

com_gpuSpec hardware classification, -1 = not detected, 0 = low quality, 1 = medium quality, 2 = high quality, 3 = ultra quality

int

com_journal 1 = record journal, 2 = play back journal

int [0, 2] (init)

com_logDemos

bool (cheat) default: 0 (false)

com_machineSpec hardware classification, -1 = not detected, 0 = low quality, 1 = medium quality, 2 = high quality

int

com_makingBuild 1 when making a build

bool (cheat) default: 0 (false)

com_makingRC 1 when making a release candidate

bool (cheat) default: 0 (false)

com_minTics

int (cheat)

com_preciseTic run one game tick every async thread update

bool (cheat) default: 1 (true)

com_preloadDemos

bool (cheat) default: 1 (true)

com_purgeAll purge everything between level loads

bool default: 0 (false)

com_showAngles

bool (cheat) default: 0 (false)

com_showBPS show bot think frames per second

bool default: 0 (false)

com_showDemo

bool (cheat) default: 0 (false)

com_showFPS show frames rendered per second

bool default: 0 (false)

com_showMemoryUsage show total and per frame memory usage

bool default: 0 (false)

com_showSoundDecoders show sound decoders

bool default: 0 (false)

com_showTics

bool (cheat) default: 0 (false)

com_showTPS show mega tiles loaded per second

bool default: 0 (false)

com_skipGameDraw

bool (cheat) default: 0 (false)

com_skipRenderer skip the renderer completely

bool (cheat) default: 0 (false)

com_skipWarnings skip all warnings

bool default: 0 (false)

com_speeds show engine timings

bool default: 0 (false)

com_timestampPrints print time with each console print, 1 = msec, 2 = sec

string (cheat)

com_unlock_avgFrames average out render times over n frames for extra renders management

int

com_unlock_maxFPS maximum FPS unlock will try to reach (only works in timing methods 1 & 2) - zero = no limit

int

com_unlock_safetyMargin percentage safety margin under which not to trigger an extra render

float

com_unlock_timingMethod method of timing interpolated/extrapolated frames: 0 = whenever they fit; 1 = on boundaries of framerate multiples of 30; 2 = like 1, but using total previous everything time to estimate, not just render time

int

com_unlockFPS allow renderer to go faster than game ticks

bool default: 1 (true)

com_useBinaryDecls Load binary versions of declarations falling back to text if not found

bool (cheat) default: 1 (true)

com_useFastVidRestart Allow use of fast vid restarts

bool default: 0 (false)

com_videoRam holds the last amount of detected video ram

int

com_wipeSeconds

float (cheat)

com_writeBinaryDecls Write binary versions of declarations

bool (cheat) default: 0 (false)

con_noPrint print on the console but not onscreen when console is pulled up

bool default: 1 (true)

con_notifyTime time messages are displayed onscreen when console is pulled up

float

con_speed speed at which the console moves up and down

float

decl_show set to 1 to print parses, 2 to also print references, 3 only prints out of level load, 4 only prints out of level load but also prints references

int [0, 4] (cheat)

decl_usageLog creates a log of all declarations touched

bool (cheat) default: 0 (false)

demo_debug debug demo replay system

bool default: 0 (false)

demo_noclip noclip through a demo

bool (cheat) default: 0 (false)

demo_prediction prediction when playing back a server demo in milliseconds

int

demo_scale speed scaling of demo replays

float [0.01, 100]

demo_snapshotDelay delay between snapshots for server side demo recordings

int

developer developer mode

bool default: 0 (false)

fs_basepath

string (init)

fs_caseSensitiveOS

bool (cheat) default: 0 (false)

fs_cdpath

string (init)

fs_copyfiles

int [0, 5] (init)

fs_debug

int [0, 2] (cheat)

fs_devpath

string (init)

fs_game mod path

string (init)

fs_game_base alternate mod path, searched after the main fs_game path, before the basedir

string (init)

fs_restrict

bool (init) default: 0 (false)

fs_savepath

string (init)

fs_searchAddons search all addon pk4s ( disables addon functionality )

bool (cheat) default: 0 (false)

fs_toolsPath quoted paths that are searched for tools

string (cheat)

fs_userpath

string (init)

g_allowComplaint_charge Allow complaints for teamkills with charges

bool default: 0 (false)

g_allowComplaint_explosives Allow complaints for explosive weapons and items

bool default: 1 (true)

g_allowComplaint_firesupport Allow complaints for teamkills with fire support

bool default: 1 (true)

g_allowLateJoin Enable/disable players joining a match in progress

bool default: 1 (true)

g_autoFireTeam Prompt to join a fireteam when switching to a new team.

bool default: 0 (false)

g_banner_1 banner message 1

string

g_banner_10 banner message 10

string

g_banner_11 banner message 11

string

g_banner_12 banner message 12

string

g_banner_13 banner message 13

string

g_banner_14 banner message 14

string

g_banner_15 banner message 15

string

g_banner_16 banner message 16

string

g_banner_2 banner message 2

string

g_banner_3 banner message 3

string

g_banner_4 banner message 4

string

g_banner_5 banner message 5

string

g_banner_6 banner message 6

string

g_banner_7 banner message 7

string

g_banner_8 banner message 8

string

g_banner_9 banner message 9

string

g_banner_delay delay between banner messages

int

g_banner_loopdelay delay before banner messages repeat, 0 = off

int

g_cacheDictionaryMedia Precache all media from entity dictionaries

bool default: 1 (true)

g_chatDefaultColor RGBA value for normal chat prints

string

g_chatFireTeamColor RGBA value for fire team chat prints

string

g_chatLineTimeout number of seconds that each chat line stays in the history

float

g_chatTeamColor RGBA value for team chat prints

string

g_cheapDecalsMaxDistance max distance decals are created

string

g_collisionModelMask

int (cheat)

g_commandMapZoom command map zoom level

float [0.125, 0.75]

g_commandMapZoomStep percent to increase/decrease command map zoom by

float

g_compiledScriptSafety enables extra safety checks in exported scripts

bool (cheat) default: 1 (true)

g_complaintGUIDLimit Total unique complaints at which a player will be kicked

int

g_complaintLimit Total complaints at which a player will be kicked

int

g_damageIndicatorAlphaScale alpha of the damage indicators

float

g_damageIndicatorColor color of the damage indicators

string

g_damageIndicatorFadeTime number of seconds that a damage indicator stays visible

float

g_damageIndicatorHeight height of the damage indicators

float

g_damageIndicatorWidth width of the damage indicators

float

g_debugAnim displays information on which animations are playing on the specified entity number. set to -1 to disable.

int (cheat)

g_debugAnimLookups prints successful animation lookups

int (cheat)

g_debugAnimStance displays information on which stances are set on the specified entity number. set to -1 to disable.

int (cheat)

g_debugBounds checks for models with bounds > 2048

bool (cheat) default: 0 (false)

g_debugCinematic

bool (cheat) default: 0 (false)

g_debugDamage

bool (cheat) default: 0 (false)

g_debugFootsteps prints which surfacetype the player is walking on

bool (cheat) default: 0 (false)

g_debugForceFields

bool (cheat) default: 0 (false)

g_debugFrameCommands Prints out frame commands as they are called

bool (cheat) default: 0 (false)

g_debugFrameCommandsFilter Filter the type of framecommands

string (cheat)

g_debugGUI Show GUI window outlines

bool (cheat) default: 0 (false)

g_debugGUIEvents Show the results of events

int (cheat)

g_debugGUIRenderWorld Output information for GUI-based renderWorlds

bool (cheat) default: 0 (false)

g_debugGUITextRect Show windows' text rectangle outlines

bool (cheat) default: 0 (false)

g_debugGUITextScale Size that the debug GUI info font is drawn in.

float (cheat)

g_debugLocations

bool (cheat) default: 0 (false)

g_debugMask debugs a deployment mask

string (cheat)

g_debugNetworkWrite

bool (cheat) default: 0 (false)

g_debugPlayerList fills UI lists with fake players

int (cheat)

g_debugProficiency

bool (cheat) default: 0 (false)

g_debugScript

bool (cheat) default: 0 (false)

g_debugSpecatorList fills the spectator list with fake players

int (cheat)

g_debugVehicleDriveForces show info about wheeled drive forces

bool (cheat) default: 0 (false)

g_debugVehicleFeedback show info about wheeled suspension feedback

bool (cheat) default: 0 (false)

g_debugVehicleFrictionFeedback show info about wheeled surface friction feedback

bool (cheat) default: 0 (false)

g_debugVehicleHoverPads show info about hoverpads

bool (cheat) default: 0 (false)

g_debugVehicleHurtZones show info about the hurtZone component

bool (cheat) default: 0 (false)

g_debugVehiclePseudoHover show info about the pseudoHover component

bool (cheat) default: 0 (false)

g_debugVehicleWheelForces show info about wheel forces

bool (cheat) default: 0 (false)

g_debugWakes Debug the vehicle wakes

bool (cheat) default: 0 (false)

g_debugWeapon

bool (cheat) default: 0 (false)

g_debugWeaponSpread displays the current spread value for the weapon

bool (cheat) default: 0 (false)

g_debugWorldTasks draws a sphere around ranged based tasks

bool (cheat) default: 0 (false)

g_decals show decals such as bullet holes

bool default: 1 (true)

g_demoAnalyzationSectorSize sector size for stat generation

int (cheat)

g_demoAnalyze analyze demo during playback

bool (cheat) default: 0 (false)

g_demoOutputMDF output entity keyframe data from demo

int [0, 2] (cheat)

g_disableFootsteps enable/disable footsteps

bool (cheat) default: 0 (false)

g_disableGlobalAudio disable global VOIP communication

bool default: 0 (false)

g_disableGlobalChat disable global text communication

bool default: 0 (false)

g_disableTransportDebris

bool (cheat) default: 0 (false)

g_disableVehicleSpawns disables vehicles spawning from construction pads

string (cheat)

g_disasm disassemble script into base/script/disasm.txt on the local drive when script is compiled

bool (cheat) default: 0 (false)

g_dragDamping

float (cheat)

g_dragEntity allows dragging physics objects around by placing the crosshair over them and holding the fire button

bool (cheat) default: 0 (false)

g_dragMaxforce

float (cheat)

g_dragShowSelection

bool (cheat) default: 0 (false)

g_drawContacts draw physics object contacts

bool (cheat) default: 0 (false)

g_drawPlayerDamage Draws numbers above the player's head every time they take damage ( Must be enabled on the server too )

bool (cheat) default: 0 (false)

g_drawPlayerIcons Enables/Disables player icons

bool default: 1 (true)

g_drawRouteConstraints draws lines showing route constraints

int (cheat)

g_editEntityMode 0 = off

1 = lights 2 = sounds 3 = articulated figures 4 = particle systems 5 = monsters 6 = entity names 7 = entity models int [0, 7] (cheat)

g_enemyColor color of enemy units

string

g_execMapConfigs Execute map cfg with same name

bool default: 0 (false)

g_exportMask

string (cheat)

g_forceClear forces clearing of color buffer on main game draw (faster)

bool (cheat) default: 1 (true)

g_fov

int

g_frametime displays timing information for each game frame

bool (cheat) default: 0 (false)

g_friendlyColor color of friendly units

string

g_gameReviewPause Time (in minutes) for scores review time

float

g_gameReviewReadyWait wait for players to ready up before going to the next map

bool default: 0 (false)

g_gravity

float (cheat)

g_guiSpeeds Show GUI speeds

bool (cheat) default: 0 (false)

g_gunX

float (cheat)

g_gunY

float (cheat)

g_gunZ

float (cheat)

g_hitBeep play hit beep sound when you inflict damage.
 0 = do nothing
 1 = beep/flash cross-hair
 2 = beep
 3 = flash cross-hair

int

g_kickAmplitude

float (cheat)

g_kickBanLength length of time a kicked player will be banned for

float

g_kickTime

float (cheat)

g_knockback

int (cheat)

g_logObjectives log objective completion info

bool default: 1 (true)

g_logProficiency log proficiency data

bool default: 1 (true)

g_maxPlayerWarnings maximum warnings before player is kicked

int

g_maxShowDistance

float (cheat)

g_maxSpectateTime maximum length of time a player may spectate for

float

g_maxTransportDebrisExtraHigh The maximum number of pieces of extra high priority (really large) debris. -1 means no limit.

int

g_maxTransportDebrisHigh The maximum number of pieces of high priority (large) debris. -1 means no limit.

int

g_maxTransportDebrisLow The maximum number of pieces of low priority (small) debris. -1 means no limit.

int

g_maxTransportDebrisMedium The maximum number of pieces of medium priority (middling) debris. -1 means no limit.

int

g_maxVoiceChats maximum number of voice chats a player may do in a period of time

int

g_maxVoiceChatsOver time over which the maximum number of voice chat limit is applied

int

g_muteSpecs Send all spectator global chat to team chat

bool default: 0 (false)

g_neutralColor color of neutral units

string

g_nextMap commands to execute when the current map/campaign ends

string

g_noBotSpectate disables the ability to spectate bots

bool default: 1 (true)

g_noProficiency enable/disable XP

bool default: 0 (false)

g_noRouteConstraintKick enables/disables players being kicked for deviating from routes

bool default: 0 (false)

g_noRouteMaskDestruction enables/disables the mcp being destroyed when driven outside the mask

bool default: 0 (false)

g_noVehicleDecay enables / disables vehicle decay

bool (cheat) default: 0 (false)

g_password game password

string

g_playerArrowIconSize Size of the screen space player arrow icons

float

g_playerIconAlphaScale alpha to apply to world-based objective icons

float

g_playerIconSize Size of the screen space player icons

float

g_playerPushForce force players can be pushed by other players

float (cheat)

g_playTooltipSound Play the sound attached to a tooltip when it is shown

bool default: 1 (true)

g_privatePassword game password for private slots

string

g_radialMenuMouseInput 0 - no mouse input

1 - mouse input, no view movement 2 - mouse input, view movement int

g_radialMenuMouseSensitivity Mouse input scale

float

g_radialMenuStyle Sets the style of the quick chat menu: 0 = radial, 1 = vertical

int

g_radialMenuUseNumberShortcuts Use numbers instead of alpha-numeric shortcuts

bool default: 1 (true)

g_removeStaticEntities Remove non-dynamic entities on map spawn when they aren't needed

bool (cheat) default: 1 (true)

g_rotateCommandMap Rotate the command map around the player

bool default: 1 (true)

g_showActiveEntities draws boxes around thinking entities.

bool (cheat) default: 0 (false)

g_showAreaClipSectors

float (cheat)

g_showcamerainfo displays the current frame # for the camera when playing cinematics

string (cheat)

g_showChatLocation show/hide locations in chat text

bool (cheat) default: 1 (true)

g_showClipSectorFilter

string (cheat)

g_showClipSectors

bool (cheat) default: 0 (false)

g_showCollisionModels

bool (cheat) default: 0 (false)

g_showCollisionTraces

bool (cheat) default: 0 (false)

g_showCollisionWorld

int (cheat)

g_showCommandMapNames Show/hide location text on the commandmap

bool (cheat) default: 0 (false)

g_showCompileStats sets whether to show stats at the end of compilation or not

bool (cheat) default: 0 (false)

g_showCrosshairInfo shows information about the entity under your crosshair

int (cheat)

g_showDemoHud draw the demo hud gui

bool (cheat) default: 0 (false)

g_showDemoView show player's calculated view when paused instead of free-fly cam

bool (cheat) default: 0 (false)

g_showEntityInfo

bool (cheat) default: 0 (false)

g_showEntityInfoPrint

bool (cheat) default: 0 (false)

g_showFireTeamLocation show/hide locations in fireteam box text

bool default: 0 (false)

g_showHud draw the hud gui

bool (cheat) default: 1 (true)

g_showLocationWayPoints Show/hide location waypoints in the world

int (cheat)

g_showPlayerShadow enables shadow of player model

bool default: 1 (true)

g_showPlayerSpeed displays player movement speed

bool default: 0 (false)

g_showPVS

int [0, 2] (cheat)

g_showRenderModelBounds

bool (cheat) default: 0 (false)

g_showTargets draws entities and their targets. hidden entities are drawn grey.

bool (cheat) default: 0 (false)

g_showTestModelFrame displays the current animation and frame # for testmodels

bool (cheat) default: 0 (false)

g_showTriggers draws trigger entities (orange) and their targets (green). disabled triggers are drawn grey.

bool (cheat) default: 0 (false)

g_showVehiclePathNodes

int (cheat)

g_showWayPoints show or hide world-based objective icons

bool default: 1 (true)

g_skipDeployChecks Skips deployment territory checks, etc

bool (cheat) default: 0 (false)

g_skipIntro skip the opening intro movie

bool (read only) default: 1 (true)

g_skipLocalizedPrecipitation Enable/disable precipitation effects

bool (cheat) default: 0 (false)

g_skipPostProcess draw the post process gui

bool (cheat) default: 0 (false)

g_skipPrecipitation Enable/disable precipitation effects

bool (cheat) default: 0 (false)

g_skipVehicleAccelFeedback skip acceleration effects on wheeled suspensions

bool (cheat) default: 0 (false)

g_skipVehicleFrictionFeedback ignore the effects of surface friction

bool (cheat) default: 0 (false)

g_skipVehicleTurnFeedback skip turn ducking effects on wheeled suspensions

bool (cheat) default: 0 (false)

g_skipViewEffects skip damage and other view effects

bool (cheat) default: 0 (false)

g_skipWeaponSwitchAnimations If 1, players won't play their weapon switching animations.

bool (cheat) default: 1 (true)

g_spectateLerpScale Controls view smoothing for spectators

float [0.2, 1]

g_stopWatchMode stopwatch mode, 0 = ABBA, 1 = ABAB

int (cheat)

g_teamSwitchDelay Delay (in seconds) before player can change teams again

int

g_testLadders

bool (cheat) default: 0 (false)

g_testModelAnimate test model animation,

0 = cycle anim with origin reset 1 = cycle anim with fixed origin 2 = cycle anim with continuous origin 3 = frame by frame with continuous origin 4 = play anim once int [0, 4] (cheat)

g_testModelBlend number of frames to blend

int (cheat)

g_testModelRotate test model rotation speed

string (cheat)

g_testParticle test particle visualization, set by the particle editor

int (cheat)

g_testParticleName name of the particle being tested by the particle editor

string (cheat)

g_testPostProcess name of material to draw over screen

string (cheat)

g_testSpectator

int (cheat)

g_testViewSkin name of skin to use for the view

string (cheat)

g_transportDebrisExtraHighCutoff Beyond this distance from the viewpoint extra high priority debris will not be spawned. -1 means no limit.

int

g_transportDebrisHighCutoff Beyond this distance from the viewpoint high priority debris will not be spawned. -1 means no limit.

int

g_transportDebrisLowCutoff Beyond this distance from the viewpoint low priority debris will not be spawned. -1 means no limit.

int

g_transportDebrisMediumCutoff Beyond this distance from the viewpoint medium priority debris will not be spawned. -1 means no limit.

int

g_unlock_interpolateMoving interpolate moving objects in fps unlock mode

bool default: 1 (true)

g_unlock_updateAngles update view angles in fps unlock mode

bool default: 1 (true)

g_unlock_updateViewpos update view origin in fps unlock mode

bool default: 1 (true)

g_unlock_viewStyle 0: extrapolate view origin, 1: interpolate view origin

int

g_useCompiledScript enable/disable native compiled scripts

bool default: 1 (true)

g_useSimpleStats only look up local server stats

bool (cheat) default: 0 (false)

g_useTraceCollection Use optimized trace collections

bool (cheat) default: 1 (true)

g_vehicleForce

float (cheat)

g_vehicleSteerKeyScale The scale of the wheeled vehicle steering keys - 1 is standard, 2 is twice as fast, etc

float

g_vehicleSuspensionDamping

float (cheat)

g_vehicleSuspensionDown

float (cheat)

g_vehicleSuspensionKCompress

float (cheat)

g_vehicleSuspensionUp

float (cheat)

g_vehicleTireFriction

float (cheat)

g_vehicleVelocity

float (cheat)

g_vehicleWheelTracesPerFrame What fraction of the wheels are updated per frame

float (cheat)

g_version game version

string (read only)

g_volumeMusic_dB music volume in dB

float

g_votePassPercentage Percentage of yes votes required for a vote to pass

float [0, 100]

g_voteWait Delay (in minutes) before player may perform a callvote again

float

g_walkerTraceDistance distance to check for space for the walker to move

float

g_warmup Length (in minutes) of warmup period

float

g_warmupDamage Enable/disable players taking damage during warmup

bool default: 1 (true)

g_waypointAlphaScale alpha to apply to world-based objective icons

float

g_waypointDistanceMax min distance at which to show max icon size

float

g_waypointDistanceMin max distance at which to show min icon size

float

g_waypointSizeMax max world-view icon size

float

g_waypointSizeMin min world-view icon size

float

g_weaponSwitchTimeout

float

g_xpSave stores xp for disconnected players which will be given back if they reconnect

bool default: 1 (true)

gamedate

string (read only)

gamename

string (read only)

gui_crosshairAlpha alpha of crosshair

float

gui_crosshairColor RGB color tint for crosshair elements

string

gui_crosshairDef name of def containing crosshair

string

gui_crosshairGrenadeAlpha alpha of grenade timer components

float

gui_crosshairKey name of crosshair key in def specified by gui_crosshairDef

string

gui_crosshairSpreadAlpha alpha of spread components

float

gui_crosshairSpreadScale amount to scale the spread indicator movement

float

gui_crosshairStatsAlpha alpha of health/ammo/reload components

float

gui_debugLayout Debug UI layout classes

bool (cheat) default: 0 (false)

gui_debugRadialMenus Show radial menu debugging info

bool (cheat) default: 0 (false)

gui_doubleClickTime Delay in seconds between considering two mouse clicks a double-click

float

gui_notificationPause length of time between successive notifications, in seconds

float

gui_notificationTime length of time a user notification is on screen, in seconds

float

gui_scoreBoardSort 0 - group by XP, 1 - group by fireteam, then by XP

int

gui_showTooltips Globally enable or disable tooltips.

bool default: 1 (true)

gui_tooltipDelay Delay in seconds before tooltips pop up.

float

ik_debug show IK debug lines

bool (cheat) default: 0 (false)

ik_enable enable IK

bool (cheat) default: 1 (true)

image_anisotropy set the maximum texture anisotropy if available

string

image_bumpPicMip Uses a miplevel X steps down

int [-4, 2]

image_colorMipLevels development aid to see texture mip usage

bool (cheat) default: 0 (false)

image_detailPower Controls how fast the detail textures fade out (0 = normal mipmaps, 1 is falloff after the first level)

string

image_diffusePicMip Uses a miplevel X steps down

int [-4, 2]

image_editorPicMip

int [-4, 1] (cheat)

image_filter changes texture filtering on mipmapped images

string [GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR, GL_NEAREST, GL_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR]

image_globalPicMip globally uses a miplevel X steps down

int [-4, 2]

image_ignoreHighQuality ignore high quality setting on materials

string

image_lodbias change lod bias on mipmapped images

float [-1, 1]

image_lodDistance Distance at wich images don't need full resolution

float (cheat)

image_picMip Uses a miplevel X steps down

int [-4, 2]

image_picMipEnable Enable picmip

int

image_roundDown round bad sizes down to nearest power of two

bool default: 1 (true)

image_showBackgroundLoads 1 = print number of outstanding background loads

bool (cheat) default: 0 (false)

image_skipUpload used during the build process, will skip uploads

bool (cheat) default: 0 (false)

image_specularPicMip Uses a miplevel X steps down

int [-4, 2]

image_useAllFormats allow alpha/intensity/luminance/luminance+alpha

bool default: 1 (true)

image_useBackgroundLoads 1 = enable background loading of images

bool default: 1 (true)

image_useCompression 0 = force everything to high quality

bool default: 1 (true)

image_useNormalCompression 2 = use rxgb compression for normal maps, 1 = use 256 color compression for normal maps if available

int

image_useOfflineCompression write a batch file for offline compression of DDS files

bool (cheat) default: 0 (false)

image_usePrecompressedTextures use .dds files if present

string

image_writeNormalTGA write .tgas of the final normal maps for debugging

bool (cheat) default: 0 (false)

image_writeNormalTGAPalletized write .tgas of the final palletized normal maps for debugging

bool (cheat) default: 0 (false)

image_writePrecompressedTextures write .dds files if necessary

bool (cheat) default: 0 (false)

image_writeTGA write .tgas of the non normal maps for debugging

bool (cheat) default: 0 (false)

in_anglespeedkey angle change scale when holding down _speed button

float

in_car_pitch_axis which controller axis is used

int

in_car_pitch_deadZone specifies how far large the dead-zone is on the controller axis

float

in_car_pitch_invert inverts the axis

bool default: 1 (true)

in_car_pitch_joy the joystick number used

int

in_car_pitch_offset the step up the dead zone

float