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Good graphs variable. Can't really add anything as I think you've already got a pretty good grasp of the current kits' strengths and weaknesses.
why is supports thing vs vehicals so low? it shouldnt be equal to the medic. if you have the PKM or any of the support guns you can take out cars pretty easy.
Looks pretty darn good.
I would think Assault's offence would be as high as it could go. That is it's main purpose is it not? Just being picky as i play that class, but it is a very well done graph.
don't take this the wrong way:
but you got a lot of time on your hands =)
well done, this points to why PKM needs nerfing via some aspects.
standing to prone needs some delay between accuracy (I cannot accept being pwned by PKM straight from round a corner, (from PKM player being standing/prone, to me being dead).
slight nerfing needed >.<
dont really agree with some points, but over all pretty nice set up. looks like some one put in some over time.
Why would he take that the wrong way?Originally Posted by troybob
I'd say your circle graphs are a pretty good tool for comparativley visualizing the strengths and weaknesses of each class. They seem to be on par with how I would characterize each...
So judging by the graphs, Support is the best.
It took about 30 minutes.Originally Posted by troybob
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