An update was released for Valve's Source Filmmaker tool. This brings SFM up to version and with it comes a snappier UI and new scene management functionality for the animationset editor.

A new tutorial video was also released by Valve showing the Pose to Pose Animation. This is the third entry in the series. This particular video focuses on the Graph Editor.

By examining the subtle intricacies of a decapitated robot head in flight, this leisurely tutorial is designed to acquaint the discerning animator with tools helpful for fine tuning motion. So jump right in! This tutorial requires no previous experience.

And the final bit of good news for film makers out there, is that Valve has updated their video policy to clarify that you can now receive ad revenue on videos made using Source Filmmaker and Valve's games.

Full changelog for the Source Filmmaker January 22, 2013 update (

Animationset Editor:
- added reordering selected animationsets in the animationset editor via drag and drop
- added show scene hierarchy option to animationset editor, along with scene management functionality (grouping, reordering, reparenting)
- added model/particle/camera/light icons to the animationset editor
- added visible and selectable columns to animationset editor control tree
- fixed body group menu in animationset editor to set body groups correctly (and by name!)
- added Instance Particle System and Edit Particle System menu items to animationset editor's context menu
- fixed multi-second hang when selecting animationsets with lots of controls
- fixed control changes (deleting animationsets, for example) to update selection (and control sliders)
- added copy/paste of animationsets with rigs and locks (although locks are removed in the process)

- off-frame film clip detection now more strict
- film clip operations should now force all modified film clips to be on frame boundaries
- fixed UI elements from appearing to expand/contract while playing (especially noticeable with bookmarks)
- extract phonemes now only extracts from selected sound clips, rather than all sound clips with waveform shown

Graph Editor:
- locking transform controls now properly updates curves in graph editor
- improved speed of creating keys
- undo now preserves tangent types

Motion Editor:
- paste samples now matches controls between different models if no model matches were found
- paste samples now matches based only on control type if only one control is selected

- fixed translation in motion editor when control's orientation (only) is locked to another control
- camera manipulation now switches to the work camera if there’s no shot camera, instead of showing a warning dialog

Element Viewer:
- fixed intermittent problem where tree items would be replaced with other unrelated tree items
- fixed element viewer's Export Particle System Definition to put all child definitions in pcf file's definitions list

Script Editor:
- script editor UI improvements
- fixed script interface to return time selection in correct time frame

- added hint to nvidia driver to use dedicated graphics card in an optimus configuration
- rewrote look and feel of UI by removing Qt stylesheets in favor of faster and more robust QStyle
- fixed sound picker to list mp3s
- fixed a variety of crashes
- added plugins for Maya 2013 and removed plugins for Maya 2011