Close

  • Battlefield V Details Provided by EA

    EA has finally sent out the press release detailing the new gameplay elements coming with Battlefield V. Let's see what they have to say about the game following the release of the game's reveal trailer just a short time ago today.

    Battlefield V multiplayer will deliver the most immersive gameplay of the franchise in a sandbox environment that portrays the battles of World War 2, allowing players to feel the force of the fight and truly shape the war as the war shapes them. Players' soldiers can now tow stationary weapons, build fortifications and repair war-torn structures to turn the battlefield to the player's advantage. Whether dragging a squad mate to safety or shooting a grenade out of the sky, players will forge a deeper connection to the ever-evolving world around them and achieve victory against the toughest odds. With the freedom to adapt and evolve the battlefield in new and unseen ways, the battlefield will never be the same.

    "Battlefield V is a homecoming for DICE as a studio—a return to the era that came to define the Battlefield franchise. But as nostalgic as we are about World War 2, we wanted to challenge the preconception of the era with an unexpected portrayal of this familiar setting. Our vision with Battlefield V is to let players explore new and untold sides of the conflict that shaped the modern world," said Oskar Gabrielson, General Manager, DICE. "The scale of each battle and level of immersion is unlike anything we've done before in Battlefield and players are in for an epic journey."

    In new and classic multiplayer modes, players can lead their own unique Company to victory in a dynamic multiplayer experience where every battle is unique. The Company allows players to create and deeply customize their soldiers, weapons and vehicles that will evolve as they progress, covering everything from the way they look to the way they play. Fan favorite modes like the 64-player Conquest return, with the game's multiplayer culminating in Grand Operations, an all-new live, event-based experience within Tides of War. These multimap, multi-mode dynamic events take players through vast historical battles to relive moments of bravery and desperation while fighting to the final objective.

    The acclaimed single-player campaign mode from Battlefield 1, War Stories, returns for Battlefield V. Witness the conflict through the eyes of men and women of World War 2 and experience untold stories of human drama, filled with Battlefield moments. Experience the freezing Norwegian landscapes as a young Norwegian resistance fighter or come ashore into the desert heat of North Africa - and more.

    Tides of War is DICE's new approach to live services, where players will set out on an epic journey with their Company in unexpected battles throughout World War 2. There will be no premium pass, all players will have access to the same maps and modes, keeping the community unified as they progress through Battlefield V. In Tides of War, their journey through World War 2 will grow through themed experiences that will include events and all-new ways to play like Grand Operations, while also unlocking the latest themed rewards such as weapons and vehicles to further shape their Company.
    This article was originally published in forum thread: Battlefield V Details Provided by EA started by Shawn Zipay View original post
    Comments 5 Comments
    1. jimykx's Avatar
      jimykx -
      Wow. If I thought BF1 was intense, this trailer was more Michael Bay than Michael could bay.
      Im glad there is no Premium Pass, just like Crunch wished for.
      I assume they are switching the business model to some sort of micro transactions for the costumization items, so we can expect things to get wild. Wooden arms and legs, bacon weapon skins and pink eye patches, lets home I'm wrong. Im also seeing that the customization will make it near impossible to distinguish between the classes by just looking at them?

      Building structures sounds pretty neat already. There was a rumor this was going to happen for BF1 were you would be able to dig your own trenches, maybe they expanded on that? Maybe they are taking it from the success of Squad/Project reality?
      I just really hope they are increasing the destruction level!
      Do you think we will see anything from BF1942?
    1. CptainCrunch's Avatar
      CptainCrunch -
      Yeah, I liked a lot of things I saw. Im not so sure on the revive and ammo supply methods. Some are saying that will take way too much time to do, but we'll see I guess.

      I am VERY glad they are trying micro transactions instead of any Passes. I'm just tired of not being able to play new maps because of all the people that refuse to buy DLC. What's worse is it's been an issue since 1942! So many are complaining about the visual purchases, but what would you rather have?

      I wouldn't be surprised if some 1942 maps weren't remastered. We can have good ole Wake Island again!
    1. K-16's Avatar
      K-16 -
      Didn't we already get a remastered Wake Island? I mean yeah, it was only on two platforms and it's discontinued, but it's still technically remastered already!
    1. jimykx's Avatar
      jimykx -
      Its quite interesting because a lot of the new game mechanics that are being mentioned "having to pick up health and ammo", "squad soldiers can revive each other but its a longer animation", "dragging downed teammated to cover" (they meant to implement this one since BF3!) "No longer regen health", "Build and repair fortifications" all sound like things that will decrease the gameplay speed. The Trailer seemed the complete opposite.
    1. CptainCrunch's Avatar
      CptainCrunch -
      Quote Originally Posted by K-16 View Post
      Didn't we already get a remastered Wake Island? I mean yeah, it was only on two platforms and it's discontinued, but it's still technically remastered already!
      Oh, Wake Island has quite a comeback before and I actually hate the map. It's a poor map design that people seem to want to come back. Wake was in 1942, came back in BF2, was added at the end of 2142, and came back again in BF3. It sucked on every one of those and played out the same almost every time. I just don't understand how people think that is an awesome map, but those are the same people that think Metro and Locker are great just the way they are.

      Quote Originally Posted by jimykx View Post
      Its quite interesting because a lot of the new game mechanics that are being mentioned "having to pick up health and ammo", "squad soldiers can revive each other but its a longer animation", "dragging downed teammated to cover" (they meant to implement this one since BF3!) "No longer regen health", "Build and repair fortifications" all sound like things that will decrease the gameplay speed. The Trailer seemed the complete opposite.
      That's the problem with the trailer, it is showing snippets of game play moments with snippets of cut scenes probably from single player or something and people are having a hard time figuring out what's going on. You are exactly right, if they put all these types of mechanics in the game that you pointed out then it HAS to slow the game down, that or people just ignore that they are out of ammo or need health and they will just not get revived to spawn in again with more ammo and health. People will just leave the injured where they are because who has time for that?

      People are forgetting that the first trailer of a DICE game doesn't ever really answer a lot of HOW things work, they just show the action and things going on in a cinematic way. Another example is toward the end when the bomb comes flying in. Who called that in? How do you call it in? What does it take for you to call it in? How much of the environment does it destroy? How many times can it be called in? The only answers I have for it is that it's called in by the squad leader and its available when the squad gets so many points. Everything else is up in the air.

      So anyway, at this point the only thing I am "concerned" about is the soldier customization and how deep it goes. I've seen tweets of people talking about how they cant wait to get the pink gun skins and rainbow up their hair. I've made the joke about the jackets showing emblems on the back of them so we are going to see penis emblems on them in-game. I'm hoping that there is a ton of customization, but that it's not at the level of us fighting soldiers with all prosthetic limbs or female heads on guy bodies or us having to shoot unicorn hybrid soldiers.
  • Latest TGN Opinions

    Shawn Zipay

    Quick TGN E3 2018 Wrap Up

    E3 was last week and I do believe the dust has finally settled. I decided, for my own sanity really, to try to take things a bit slower this year with getting news up from the event. This was...

    Shawn Zipay 06-18-2018 06:40 PM
  • Ad

  • Connect with TGN

  • Ad