• Destiny 2: Curse of Osiris Expansion Out Now

    Bungie and Activision released Destiny 2: Curse of Osiris this afternoon. With it comes a wealth of new updates, balance changes, and fixes courtesy of the 1.1.0 title update for the game. This update is for all platforms. Curse of Osiris is included with the Expansion Pass and all versions of the game that include the Expansion Pass.

    Continue your Guardian's journey through all-new missions and adventures that explore a brand-new world, Mercury. Uncover the true story of the greatest Warlock who ever lived, unravel the mystery of the Infinite Forest, and stop the Vex from ushering in a dark future where only they remain.

    Long dormant, the planet Mercury has now sparked back to life. The sun-drenched surface is patrolled by the surging Vex, and laid siege by the desperate remnants of the Cabal Red Legion. Below, a great machine – the Infinite Forest – holds the secret to Osiris, and our salvation.

    I'll list the first part of the extensive changelog, but for the full list, you'll need to head on over to


    • Increased the damage dealt to bosses from Super abilities
    • Adjusted the output of the Recovery stat so that characters with the lowest Recovery totals will start regenerating slightly faster

    • Reduced Pulse Grenade damage slightly and toned down the intensity of camera shake and controller rumble associated with each pulse
    • Reduced the recharge rate of additional grenade charges beyond the first
    • Normalized the recharge rate of Arcbolt and Firebolt Grenades to match the other grenade archetypes
    • Increased damage inflicted to combatants by Flashbang Grenade, Magnetic Grenade, Suppressor Grenade, Incendiary Grenade, Fusion Grenade, Skip Grenade, Flux Grenade, Arcbolt Grenade, Swarm Grenade, Tripmine Grenade, Storm Grenade, Firebolt Grenade, Axion Bolt, and Scatter Grenade.

    • Fixed an issue allowing the Titan’s Rally Barricade ability to generate infinite ammo for certain weapon types
    • Fixed an issue allowing players to chain Fist of Havoc abilities indefinitely
    • Decreased the distance traveled in the air with the shoulder charge ability when it is executed without a target
    • Increased the number of solar hammers that can be thrown during the duration of the Hammer of Sol Super ability
    • Extended the timer for the Hammer Strike’s weaken debuff by 1 second and corrected an issue that was causing the visual effects not to represent the duration properly
    • The Sunspot health regeneration buff now lingers for 3 seconds after moving through a Sunspot
    • Tempered Metal and Sol Invictus no longer trigger off combatant solar shield detonation kills

    • Arcstrider dodge now briefly breaks tracking
    • The base duration of Golden Gun is now the same for both paths
    • Shadowshot now suppresses targets immediately on a direct hit
    • Shadowshot no longer tethers dropships
    • Increased the amount of time available to fire arrows while using the Moebius Quiver upgrade of the Shadowshot Super ability

    • Explosive rounds no longer receive bonus damage from Empowering rift
    • The Heat Rises perk no longer triggers on destructible objects
    • Updated the Devour perk description to correctly indicate that the ability is triggered on kills
    • The Nova Bomb created by the Cataclysm upgrade maintains its initial speed for longer before slowing down
    This article was originally published in forum thread: Destiny 2: Curse of Osiris Expansion Out Now started by Shawn Zipay View original post
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