• New Map Canals Added to Counter-Strike: Global Offensive

    Last night, Valve released a new content update for Counter-Strike: Global Offensive. This update includes some fixes and added in the new Canals map. Of course, the Counter-Strike community already hates the map. In related news, the sky is blue.

    You can read up on the changes below or check out some of the highlighted content in the newest Global Offensive blog entry.

    Changelog for CS:GO for March 15, 2017
    – Released Canals, available in all game modes.
    – Visually upgraded the Phoenix Terrorist player model.
    – Added the Spectrum Case, featuring 17 community designs. In the Spectrum Case, the rare special item will be the second generation of knives in Chroma finishes.

    – Improved performance when using HRTF.
    – Fixed some cases where grenade sounds wouldn’t play when they should.

    – Fixed teammate color problem when teammates select an invalid color.
    – cl_drawhud_force_radar can have three values: -1 to force draw no radar, 0 default, 1 to force draw radar even if other HUD is disabled.
    – cl_drawhud_force_deathnotices can have three values: -1 to force draw no deathnotices, 0 default, 1 to force draw deathnotices even if other HUD is disabled.
    – Added option to Game Settings to set Team ID to Always On ( cl_teamid_overhead_always ). Server can disable with sv_teamid_overhead_always_prohibit.
    – Added binding to Show Team Equipment ( +cl_show_team_equipment ) that will show teammates’ full Target ID, including equipment. Server can disable with sv_show_team_equipment_prohibit.
    – func_rotating objects no longer freeze and spam server console after rotating 1000 times

    – Thinned out corner when coming into hut from lobby, making it easier to peek into A site
    – Bullets now do more damage when shot through walls in hut
    – Raised rollup door in Mini, making it easier to see towards rafters
    – Removed three boxes on top of blue container near garage
    – Reduced C4 explosion radius from 500 to 400 units (Thanks NaVi!)
    – Made water outside the map deeper (Thanks hollandje!)
    – Raised arch on CT side of long A

    – Fixed some boost exploits
    – Railing on top of boost position near T bridge no longer blocks bullets

    – Various bug fixes
    This article was originally published in forum thread: New Map Canals Added to Counter-Strike: Global Offensive started by Shawn Zipay View original post
    Comments 1 Comment
    1. jimykx's Avatar
      jimykx -
      Yup, that is Venice alright!
      It's just lacking the ungodly amount of tourist nearly pushing each other off the canals, and the ridiculous amount of street vendors selling any sort of small drink for nearly 5€ to profit off the dehydrated tourists
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