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  • Digital Foundry Compares Tomb Raider: Definitive Edition Framerate on Xbox One vs PlayStation 4

    Digital Foundry confirms what was mentioned just the other day when it comes to the framerate differences between the PlayStation 4 and Xbox One versions of Tomb Raider: Definitive Edition.

    In nearly every instance, it seems as though the PS4 version runs at or near 60FPS on average while the Xbone manages to hit just 30FPS.


    For Xbox One, we can only speculate, but we suspect that a lower overall performance resulted in even more noticeable judder were the game to remain unlocked - which would look really unattractive compared to the capped 30fps frame-rate we see in the final game. What's curious from our perspective is that United Front Games on Xbox One would have benefited from a reasonably straightforward porting process from the original PC DirectX 11 code since both platforms use the same API, while Nixxes would have needed to translate the original PC version across to the PS4's LibGNM API - not exactly a walk in the park based on this presentation from Ubisoft Reflections, who are handling the PS4 version of The Crew, ported across from the PC DirectX 11 codebase. Another development source we reached out to suggests that the DX11 'driver' for the Xbox One still requires a lot of work.

    One of a few of Digital Foundry's comparison videos is seen below. The full details can be found at the Digital Foundry article on their findings.

    This article was originally published in forum thread: Digital Foundry Compares Tomb Raider: Definitive Edition Framerate on Xbox One vs PlayStation 4 started by Shawn Zipay View original post
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