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  • Valve's Approach to Storytelling in Left 4 Dead 2 and Other Titles


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    Chet Faliszek from Valve revealed a small bit of what the process is like to tell a story to the audience in games like Left 4 Dead 2, Dota 2, and more.

    "We never try and say everything in one playthrough, because we know people will play the same campaign multiple times, so we can leak out bits of story each time."

    Certainly, other titles from Valve don't have this luxury, including Portal and even the Half-Life series. However, Marc Laidlaw explains how this same principle can also apply to games like Dota 2.

    "I was worried that having too many lines per character would dilute the impact, and make it less likely that any one line would become iconic.

    "This turned out to be less of a concern because so many people play Dota 2, for so many hours, and in so many possible combinations of characters, that even its great variety effectively gets ground down to a small set for any one individual. Each fan can still connect to a few favorite iconic lines, even if they're different for everyone."


    (via Gamasutra)
    This article was originally published in forum thread: Valve's Approach to Storytelling in Left 4 Dead 2 and Other Titles started by [MyIS]Zips View original post