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  • Gaming 'Journalism' Dealt Heavy Blow in Wake of the Lauren Wainwright and Eurogamer Scandal


    0 Not allowed! Not allowed!

    A recent article on Eurogamer, written by Robert Florence, took a look at the perversion of gaming journalism. In the original article, Florence remarks on a number of so-called gaming journalists that lose a bit of their credibility and their impartial stance once they're seen favoring a company or franchise.

    One such example was with Geoff Keighley seen situated between a large Mountain Dew display on one side and a Doritos display on another. The article continues on to mention one Lauren Wainwright, and this is where things get really interesting. In the article, Florence originally wrote the following.

    Original article content from this mirror prior to being edited:
    "Just today, as I sat down to write this piece, I saw that there were games journalists winning PS3s on Twitter. There was a competition at those GMAs - tweet about our game and win a PS3. One of those stupid, crass things. And some games journos took part. All piling in, opening a sharing bag of Doritos, tweeting the hashtag as instructed. And today the winners were announced. Then a whole big argument happened, and other people who claim to be journalists claimed to see nothing wrong with what those so-called journalists had done. I think the winners are now giving away their PS3s, but it's too late. It's too late. Let me show you an example.

    One games journalist, Lauren Wainwright, tweeted: "Urm... Trion were giving away PS3s to journalists at the GMAs. Not sure why that's a bad thing?"

    Now, a few tweets earlier, she also tweeted this: "Lara header, two TR pix in the gallery and a very subtle TR background. #obsessed @tombraider pic.twitter.com/VOWDSavZ"

    And instantly I am suspicious. I am suspicious of this journalist's apparent love for Tomb Raider. I am asking myself whether she's in the pocket of the Tomb Raider PR team. I'm sure she isn't, but the doubt is there. After all, she sees nothing wrong with journalists promoting a game to win a PS3, right?

    Another journalist, one of the winners of the PS3 competition, tweeted this at disgusted RPS writer John Walker: "It was a hashtag, not an advert. Get off the pedestal." Now, this was Dave Cook, a guy I've met before. A good guy, as far as I could tell. But I don't believe for one second that Dave doesn't understand that in this time of social media madness a hashtag is just as powerful as an advert. Either he's on the defensive or he doesn't get what being a journalist is actually about."

    Most of the above has since been removed from the Eurogamer article. Why? Well, apparently Lauren Wainwright didn't much care for her own words being quoted and used in the article. Keep in mind that these words were publicly shared on Twitter, and once publicly shared on Twitter they are fair game for criticisms much like the ones found in Florence's article.

    She, under the threat of legal action against Eurogamer, forced the website to edit the article. This, in turn, resulted in Florence deciding to step down from his position at Eurogamer.

    Via Twitter:
    I'm sure you understand that, with it being amended, I have to step down from doing the columns. Thanks if you ever read any of them.

    Yes, legal action was actually threatened by Lauren Wainwright because the original article at Eurogamer contained something she actually, publicly said. Whether or not the legal pressure came from her current employer, MCV, remains to be seen. Her Twitter has been made private in the wake of everything that has happened, and the game journalism world is decidedly split on who was actually in the right and who was not.

    Another interesting thing to note here? Lauren Wainwright apparently works, or worked, as a consultant for Square Enix, the company publishing Tomb Raider. Mention of this under experience has since been removed from that site, yet a screencap from before the edit still shows the Square Enix connection.

    Others in the industry are getting fired up about what happened over the past 24 hours, including John Walker.

    John Walker's take on the situation:
    When a journalist feels they have been misrepresented, even if this so-called misrepresentation has arisen from their having been directly quoted, the response should not be to demand it be removed. The response is to offer to write a response column, or to publish a response in any of the public outlets to which they have access. To do anything else is to be an enemy of journalism, deliberately stifling discussion, and going out of one’s way to ensure further discussion is feared.

    What will happen now is all manner of places will host the original version of the article, it will be far more widely circulated and discussed, and the reputations of those who have tried to silence criticism could be far more damaged than if they had just ignored it, let alone acknowledged they could do better.

    I’m disappointed that Eurogamer edited the article, as I’m quite sure there was nothing defamatory about it – commenting on a person’s public statements is absolutely allowable, even if that comment suggests someone’s public statements put them in a bad light.

    Other remarks, this time from Penny Arcade's Ben Kuchera.

    Via Twitter:
    In response, her bosses at MCV tried to suppress the critical story, and succeeded. It's disgusting. This is literal corruption.

    When someone makes a reasonable argument about your credibility, and you threaten legal action for them to take it down... well...

    This is yet another ugly mark on the already highly criticized world of "gaming journalism". John Walker said it best there when he said that the proper response is not legal action but rather to write a counter-point or an article defending what was said. Instead, Wainwright has tried to cover up all tracks of what she actually said. As noted, her experience has been edited to remove the fact she worked for Square Enix. Her Twitter page has been made private. Finally, the fact that legal action was threatened if the article wasn't edited does not paint you in a very good light.

    One person has lost their job. Another now knows what the Streisand Effect is. And everybody in the gaming journalism world is made to look like a joke, yet again.
    This article was originally published in forum thread: Gaming 'Journalism' Dealt Heavy Blow in Wake of the Lauren Wainwright and Eurogamer Scandal started by Zips View original post
    Comments 4 Comments
    1. Zips's Avatar
      Zips -

      0 Not allowed! Not allowed!
      Even more stuff has popped up showing she has done reviews on SE published titles, while still working for or with SE.

      And then in related news, there's also this:


      Good job, everyone...
    1. K-16's Avatar
      K-16 -

      0 Not allowed! Not allowed!
      It would've been nice if I could thumbs up this article more than once. Thank you for bringing this to our attention in more detail. As for Mr. Keighley, I would blame more on Viacom's integrity rather than his own (and imagine the amount of pressure he has to cater to for publishers/developers during the pre-production of the already corrupted VGA; I don't think he has that much control of the VGA despite being the executive producer).

      I don't think Mr. Keighley's reputation is that bad, and is forced to choose between a career or being completely independent. Mr. Florence is now at financial risk and may struggle to feed his family, while Mr. Keighley still has a strong future and a decent balance of maintaining business relationships and maintaining overall integrity.

      Supplementary comment; not really related to the point.
      With all that said... The only gaming journalism I read at this point is TGN/CS-Nation (especially reviews and news with POV comments), Screwattack (for independent newsbits ironically), and Penny-Arcade Report (I follow Ben Kuchera rather than Sophie Prell though and will stop following PAR if Mr. Kuchera ever becomes a hypocrite of PAR's original goals). I do admit I follow GameTrailers (as in Viacom) for entertainment and for seeing what the game looks like without trailer/teaser bias.
    1. CptainCrunch's Avatar
      CptainCrunch -

      0 Not allowed! Not allowed!
      Yep, reading the entire article shows what the big deal is about accepting "gifts". You get these "gifts" and now you are owned. You dont say something right or you are being honest and now we can legally sue. Everything quickly becomes a big marketing campaign and there is no journalism, just who bought whom for what.

      I really liked the comment about the pedestal. Here is my sarcastic remark about that: "Get off the pedestal! Come down here and join us journalists, who where suppose to be on that pedestal themselves, but wanted the "gifts" instead. Down here is better as you don't see what the problem is! From that pedestal you see the deceit and the false scores and comments!"
    1. K-16's Avatar
      K-16 -

      0 Not allowed! Not allowed!
      Just thought I would bring up that Mr. Florence has made a guest post on Mr. Walker's (RPS co-editor and co-director) blog. It's basically an epilogue and clarification of what he said in his article. Apparently many thought he was responsible for defamation, and Eurogamer is "always corrupt" for editting the article. You'd be surprised as to how much Mr. Florence defends the very people we are suspicious about.

      Wall of text added later.
      I just want to point out that Mr. Florence's suggestions on how to fix the corruption of gaming journalism is easier said than done. If PR is cut out from the equation to remain objective and unbiased (I hesitate to use the word independent due to ownerships/shareholders of companies who write about games), then we will miss out on a lot of fun things. E3/GDC/TGS/PAX/GamesCom will have drastically reduced coverage as there will no longer be after-parties or special booths separated from the showfloor, games coverage will now be delayed until everyone shares it at the same time (journalism without exclusive coverage?), and QuakeCon would pretty much not be covered at all. I understand I'm taking Mr. Florence's suggestion way too literally, but at the same time certain events require bias to maintain business relationships in order to get coverage that differentiates from the rest of the industry.

      Journalism in general, also requires bias to get exclusive information (like say Mr. Keighley and Mr. Bleszinski; they're not corrupted, but we get information on upcoming games that nobody else knows because they are trusted childhood friends) that the interviewees would otherwise refuse to divulge. And some of that bias will have to be towards PR staff in order for readers/viewers like me to keep up with what's going on in the industry, what's cool, etc. Cutting them out is very difficult to do, because why else do PR exist in the first place? Heck, cutting out PR essentially means shunning VALVe Software entirely; they're ALL PR capable with their lack of role assignment.

      I see the benefits of reducing the publisher's/developer's PR involvement to promote objective journalism, but I consider this to be too impractical and difficult to pull off without reducing the overall ability to inform the public.