Director Harvey Smith from Arkane Studios, the team behind Dishonored, said that they were never pressured by Bethesda to add a multiplayer component to the game.
"If you look at the success of Fallout and Skyrim and games like that, this is a group of people who have just sort of grown up in the industry trusting creative talent," Smith said. "And it was such a good fit for Arkane, we still are pinching ourselves. And so when we walked into meetings with all these guys... and we started talking about Dishonored, you know, it was very strange. Like it's clearly outside their comfort zone at times. And so it's a first-person action game with RPG elements and a stealth system. We talked at length about why view cones and simulation were important to us. We started making this art style that everybody was like, 'Wow what is this?'"
"It was very nerdy and very weird and very novel I guess," he said. "And at every step along the way those guys have supported us... This is as close as you'll get to me saying that I have not had that experience with other publishers I've worked with, who forced us to bolt on multiplayer, or who said inane things like 'First-person perspective doesn't tell!' or 'RPGs don't sell!' I can tell you from the inside, 18 years, that this is a crazy, crazy business.
"Long story short: No one ever pressured us to do that. We told them that this was an aggressively single-player game, and they said alright, we moved forward, and that was it."
When asked if he ever considered including multiplayer, Smith said that their "goals all along were single-player."