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  • Resident Evil 6 Designed to be Accessible as Possible


    0 Not allowed! Not allowed!
    What happens when you try to appease everyone? Chances are, you become Resident Evil 6, a game that has been receiving considerably unfavorable reviews across the board.

    However, the push to appease everyone seems to have appeased almost no one. With an even bigger step into being a full blown action title, Resident Evil 6's design was not a step made in the right direction. In speaking with 1UP, Executive Producer Hiroyuki Kobayashi, Director Eiichiro Sasaki and Producer Yoshiaki Hirabayashi explain how the game came to be.

    Kobayashi:
    "Nowadays, to have a system where you're restricted to six or eight items and that's all you can have with you... I think the core fans might really like that, but it might not get Resident Evil into a lot of people's hands. We want to make it as accessible as possible. A system like that is just much too difficult for what people want from their games nowadays."

    Hirabayashi:
    "We're making games and we need to have mass-market appeal in order to survive. It becomes an issue of tracking one way or the other. How far do we go into horror before we lose the support of the average player? How far are we going to lessen the horror elements at the risk of losing core fans, including Resident Evil fans? Where's the Venn diagram that shows the happy medium of those things? The challenge is trying to push it as close to the edge either way, so that we can satisfy both groups of people. I think we can do it. personally speaking, I really do like horror. I like it as a genre. I'm fine with pushing it up to 11 in terms of horror. But maybe that's not what we can do and still be saleable."

    This is one of those weird situations where you think you have the right idea, trying to appeal to as many markets as possible but you just ultimately fail on all fronts because no one single aspect stands out. This isn't Resident Evil. The series hasn't been "Resident Evil" since the launch of the fourth game.

    The fans want Resident Evil. They want horror and puzzle solving. They don't want "Generic Action Shooter #12816065 Staring Some Characters from Resident Evil".
    This article was originally published in forum thread: Resident Evil 6 Designed to be Accessible as Possible started by Zips View original post
    Comments 2 Comments
    1. SgtMattBaker's Avatar
      SgtMattBaker -

      0 Not allowed! Not allowed!
      I just rented it ... couldn't stand it for more than an hour. I'll give a different campaign a try but I don't expect it to amaze me.
    1. cikame's Avatar
      cikame -

      0 Not allowed! Not allowed!
      The content in the game seems great, it's the way the game and its various systems work which is god awful.
      Having a crosshair which moves with a red dot inside it which changes position every time you fire, is just straight up a BAD IDEA, lots of enemies with interupting attacks feels terrible, a slow 1, 2, 3 melee system feels slow and pointless, in RE5 it was creative and beneficial if you used it correctly, cover system is clumsy and adds intense depth blur so you can't see anything, camera changing shoulders every time you exit cover on the off side is annoying, since when was sticking to one shoulder a bad thing?

      I'm not a horror fan, i really enjoy RE4 and 5 because they are great games, the systems within may put some people off but for me they presented a unique experience which created an enjoyable game. The new systems, are bad.