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  • Driveclub's Microtransactions Detailed

    The microtransactions in the upcoming PlayStation 4 racer, Driveclub, have been detailed. The game will feature microtransactions that let you unlock cars early.

    Game Director, Paul Rustchynsky, told IGN that he knows microtransactions are controversial with gamers, so he and his team made sure to ensure the ones in Driveclub do not unbalance the game.

    "It’s been a hot topic of late inside gaming, and we’ve been very keen to take on board the feedback from gamers and make sure we don’t upset anyone," he revealed. "So, in Driveclub, what we’ve done is make sure that the progression system is really straightforward, really simple and gives you access to a lot of content really quickly.

    "In Driveclub you earn Fame, and as you earn Fame, you level up. Every time you level up, we give you another car. There’s no double gating or anything along those lines, you’re given the car straight away without having to do anything else. The only thing we do have is a couple of shortcuts.

    "If you want to unlock a car immediately, you can pay to unlock that car straight away but it’s not a consumable microtransaction. We don’t let people buy Fame, for example and spend lots and lots. The idea is if you want to shortcut things you can do – it’s identical to what we did in Motorstorm RC. So if you played that, you know what we’re doing here."

    Well that doesn't sound too bad, right? Though to be honest, no game should ever have microtransactions but there really isn't too much we can do about that.
    This article was originally published in forum thread: Driveclub's Microtransactions Detailed started by Shawn Zipay View original post
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