Game Director, Paul Rustchynsky, told IGN that he knows microtransactions are controversial with gamers, so he and his team made sure to ensure the ones in Driveclub do not unbalance the game.
"In Driveclub you earn Fame, and as you earn Fame, you level up. Every time you level up, we give you another car. Thereís no double gating or anything along those lines, youíre given the car straight away without having to do anything else. The only thing we do have is a couple of shortcuts.
"If you want to unlock a car immediately, you can pay to unlock that car straight away but itís not a consumable microtransaction. We donít let people buy Fame, for example and spend lots and lots. The idea is if you want to shortcut things you can do Ė itís identical to what we did in Motorstorm RC. So if you played that, you know what weíre doing here."
Well that doesn't sound too bad, right? Though to be honest, no game should ever have microtransactions but there really isn't too much we can do about that.