Game Director, Paul Rustchynsky, told IGN that he knows microtransactions are controversial with gamers, so he and his team made sure to ensure the ones in Driveclub do not unbalance the game.
"In Driveclub you earn Fame, and as you earn Fame, you level up. Every time you level up, we give you another car. There’s no double gating or anything along those lines, you’re given the car straight away without having to do anything else. The only thing we do have is a couple of shortcuts.
"If you want to unlock a car immediately, you can pay to unlock that car straight away but it’s not a consumable microtransaction. We don’t let people buy Fame, for example and spend lots and lots. The idea is if you want to shortcut things you can do – it’s identical to what we did in Motorstorm RC. So if you played that, you know what we’re doing here."
Well that doesn't sound too bad, right? Though to be honest, no game should ever have microtransactions but there really isn't too much we can do about that.