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BrokenMachine
03-25-2010, 12:40 PM
Do you think that smoke grenades and other smoke related weapons/accessories could be improved?

Currently I think smoke grenades and the tank smoke launchers are practically pointless. The smoke doesn't hide anything and the grenades are only useful for popping someone in the head if your into that sort of thing. I do however, believe that smoke grenades could be extremely useful, especially in Hardcore mode when more cover is required (especially against snipers). Unfortunately for us, DICE seem to be unable to acutally make a decent smoke grenade and it ultimately becomes a totally pointless weapon/accessory.

So, what are your thoughts?

Vreki
03-25-2010, 12:50 PM
I don't think that the 40mm smoke is bad, but it could be better.
Unfortunately nobody ever seems to take advantage of the smoke cover if I provide one. Or aim at my Tracer Dart for that matter.

=MNKY=Frosty
03-25-2010, 12:50 PM
A more effective smoke grenade can never be a bad thing. Atm the smoke simply withers away so quickly (under 8 seconds) that it's tactical implementations are almost non existent.

CptainCrunch
03-25-2010, 01:25 PM
Yeah it needs to be better, but I dont think it will be. One of the BF2 mods made great smoke that lasted like it should.

Crunch

[CR]R|Cpt.Starcraft
03-25-2010, 02:52 PM
The only way i see smoke be ok when u get a squad of assault with 40mm-smoke to spam it on a point (just because the smoke goes away after 8 seconds)

TGL|Badlizzard
03-25-2010, 03:56 PM
Smoke goes away so fast it's actually pointless to try and put some out. You have to keep spamming them out to make them worth anything.

L-iNC
03-25-2010, 04:06 PM
I think it's fine the way it is. Yes, a single smoke grenade doesn't create a smoke wall that covers the whole battlefield but with little effort and skill in using them, they're very effective.

If the smoke would last longer, it would be very easy to spam the whole map full of smoke so none could see ****.

H4yd3n
03-25-2010, 04:47 PM
I don't think that the 40mm smoke is bad, but it could be better.
Unfortunately nobody ever seems to take advantage of the smoke cover if I provide one. Or aim at my Tracer Dart for that matter.

Agreed. Smoke nades can be very useful, but should be even more useful, they are far too hard for the average person to use and even in proper hands they are luck based. They're great for holding mcom points since you can see through the smoke easier than opponents and they're usually too busy defusing the site to notice you, then bam knife them. They're also good for getting past certain areas that are hard to attack from, I've helped my squad move across a road defended by a tank before by spamming smoke nades as we went simple because the tank couldn't see us, those who tried before the smoke were instantly killed.

jimykx
03-25-2010, 05:45 PM
Smoke sucks here and sucked in bf2, the only smoke it was well done was bf2's smoke were you could allways use it, not has a perk (bf2 had no perks so it was everything at same time xD) because it was cool providing very good cover to infantry and the one inside the tank. the one in bfbc2 is useless.... if ur in middle of the smoke ull just lag and dont see a **** xD

BrokenMachine
03-26-2010, 12:44 PM
I can see L-iNC's point about the spam but all they would need to do is limit ammo resupplies to 1 per assualt kit and this would solve that. It's not as if you really need more than 1 anyway and if necessary they could just make it for hardcore mode if people were that bothered. Only assualt have smoke grenades anyway so its not as if everyone would be spamming them. They may need to shorten the lifespan of an ammo box as well or make it so that only x amount of grenades can be resupplied from one.

If they are going to have them in the game then make them useful. Otherwise just get rid of them because at the moment almost no one uses them anyway.

[Expletive Deleted]
03-26-2010, 01:08 PM
They're great for holding mcom points since you can see through the smoke easier than opponents

What do you mean by that? The person who shoots the smoke can see through it?

FPS[SONIC]
03-26-2010, 01:17 PM
Moar smoke pls =)

H4yd3n
03-26-2010, 03:36 PM
;2708276']What do you mean by that? The person who shoots the smoke can see through it?

You can't see through it, but you can see more when inside of the smoke than your enemy can, if that makes any sense. Just using random numbers here, but say you can see the enemy from 3 feet away and they can see you from 1 foot away. This gives you a nice advantage when inside your own smoke.

(SA)2|1Sgt.Spriggs
03-26-2010, 03:44 PM
The smoke should give you LOTS of cover. Could deffinently have a greater radius of coverage. Thats in my opinion of course, but still.

imported_Kalo
03-26-2010, 05:44 PM
The vehicle unlock and assault unlock both remove tracer darts, try it sometime.

CptainCrunch
03-26-2010, 07:16 PM
The vehicle unlock and assault unlock both remove tracer darts, try it sometime.

You mean the smoke unlocks?

Crunch

imported_Kalo
03-26-2010, 07:52 PM
You mean the smoke unlocks?

Crunch

Obviously, was this topic at one time about Oxy Clean?

CptainCrunch
03-26-2010, 09:23 PM
Obviously, was this topic at one time about Oxy Clean?

I wouldnt know since you didnt specify and people go off topic all the time. For all I know you were meaning to put your post in another of the many threads with tips in them and got it mixed up.

Since there is no oxy-clean unlock in BC2, I guess you are being sarcastic?

Crunch

Lordsethonan
03-26-2010, 09:50 PM
The vehicle unlock and assault unlock both remove tracer darts, try it sometime.

Not only that, it grants you "immunity" from spotting when coming out of the smoke. Dust from an explosion will remove a spot mark, but won't keep you from getting spotted again when it clears. So you can noobtube the ground in front of you; the vertical wall of debris will keep snipers or spotters from targetting you while it's on the air and cleans; same for rockets.

Note for hardcore testing: I have noticed smoke only removes the spot if you walk IN it, it won't remove the marks for targets behind the smoke.

The smoke nade can also remove tracer darts from vehicles; it must have some sort of chemical that interferes with electronics.

aksell08
03-28-2010, 08:12 PM
The smoke grenade is very useful. I HATE when people use it against me, it creates total confusion and chaos. If two people with ammo boxes spams smoke grenades at the enemy line, it's very easy for the attacking team to infiltrate.

imported_Rafterman
03-29-2010, 03:15 PM
Just watched a TG YouTube video of effective smoke use on a Rush map. These guys were good and completely masked their movement from one MCom to the next - probably looked a lot like the smoke monster from Lost. The thing is, all one guy did was fire smoke the entire time to keep the screen up and thick.

As for me, I've used it twice, but did get a kill with it and that was pretty cool.

H4yd3n
03-29-2010, 03:24 PM
Just watched a TG YouTube video of effective smoke use on a Rush map. These guys were good and completely masked their movement from one MCom to the next - probably looked a lot like the smoke monster from Lost. The thing is, all one guy did was fire smoke the entire time to keep the screen up and thick.

As for me, I've used it twice, but did get a kill with it and that was pretty cool.
Link?

CptainCrunch
03-29-2010, 03:30 PM
Its in the media section. Its a TG video.

Crunch

H4yd3n
03-29-2010, 03:35 PM
Its in the media section. Its a TG video.

Crunch

Thanks, yeah just found it. They used smoke nades how they're supposed to be used. Also, did you guys notice how lots of enemies just walked through the smoke and didn't see them? That's what I was talking about, they can't see as far as you can in the smoke. It's amazing.