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Epic Games Announces a Free Unreal Tournament Co-Developed by the Community and Built on Unreal Engine 4


  • Epic Games Announces a Free Unreal Tournament Co-Developed by the Community and Built on Unreal Engine 4

    Epic Games announced that they are co-developing a new Unreal Engine 4 Unreal Tournament. Epic's Mark Rein revealed that the new game will not be "free to play," rather it will simply be "free."
    "We see this as an ongoing project with no end date," project lead Steve Polge said. "Unreal Tournament will be the base both for the continued evolution of the competitive FPS, and as a great way to enable aspiring developers to realize their visions for this kind of game."

    "We see a unique opportunity to re-invent the competitive FPS. Epic will will work closely with the community to decide what is included in the core Unreal Tournament game, but at the same time we plan to blur that distinction by making it extremely easy for gamers to access any community-built content they find interesting."

    Those fans that have an Unreal Engine 4 subscription will be able to participate in the development of the new Unreal Tournament. Epic wants to work closely with the community, gathering feedback and having the community play a major role in the life of the game after it's released.
    Here’s the plan:
    - We’ve created a small team of UT veterans that are beginning work on the project starting today.
    - From the very first line of code, the very first art created and design decision made, development will happen in the open, as a collaboration between Epic, UT fans and UE4 developers. We’ll be using forums for discussion, and Twitch streams for regular updates.
    - If you are a fan and you want to participate, create a free account and join the forum discussion.
    - All code and content will be available live to UE4 developers on GitHub.
    - The game will be true to its roots as a competitive FPS.
    - Development will be focused on Windows, Mac and Linux.

    So what’s the catch?
    - It will take many months until the game is playable by gamers. This is real development from scratch.
    - When the game is playable, it will be free. Not free to play, just free.
    - We’ll eventually create a marketplace where developers, modders, artists and gamers can give away, buy and sell mods and content. Earnings from the marketplace will be split between the mod/content developer, and Epic. That’s how we plan to pay for the game.

    Given the relatively unique approach to the development of the game, the release date is quite a ways off from even being announced.
    Want to get involved?
    - Want more detail on the project? Read our wiki.
    - Want to participate & give feedback? Check out the forums, and sign up for a free account here to join Unreal Engine 4 community.
    - Just interested in getting updates? Subscribe to our newsletter here at the bottom right of our page.
    - In case you want to check out the classic Unreal Tournament games, they will be on sale here starting tomorrow, for 50% off!

    More information can be found at the latest Unreal Engine blog posting from Steve Polge.

    • dvereb
      dvereb commented
      Editing a comment
      Well that's awesome! And one hell of a way to keep subscribers to your game engine.

    • K-16
      K-16 commented
      Editing a comment
      Good to know Steve Polge is still in Epic. I'm a huge fan of his AI programming for bots, especially his early successes in Quake's Reaperbot (on 33.6k dial-up, simulated multiplayer with Reaperbots is a blessing to get my Quake fix).

      Also, UH OH to Xonotic. If Unreal Tournament is going to basically be fan-developed, and supported by Epic, then Xonotic has serious competition, as Xonotic is naturally more obscure. Furthermore, developers of Xonotic are suffering from financial problems, and are already looking towards charging for the game, or changing it to donationware. Epic, on the other hand, has more than enough money not to charge for Unreal Tournament for years to come. Who knows? The devs of Xonotic might even consider abandoning the game and joining the UT project instead.

      There's also Nexuiz, but I don't know enough about the game to have any idea on how that game will fare against UT when it gets released.
    Posting comments is disabled.





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